LOTM Guide
Vol. V — Scenario Evidence Matrix/v1.1.2 · 2026-08-29

Lord of Mysteries Tier List — Launch Pathways by Scenario

A dated evidence matrix, not a vibe ranking: every cell pairs the official positioning with community-tested consensus, cites its sources and dates, and flags what is still unverified in v1.1.2.

Version
v1.1.2CN App Store listing · checked 2026-08
Updated
2026-08-29
Rating method
Qualitative S/A/B built from the official pathway positioning plus community-tested consensus — no simulations, no invented damage or win rates.
Evidence boundary
All hands-on evidence stops at the second beta (2026-07-30). Post-launch (v1.1.2) balance has no reliable sources yet: cells without citable evidence read "unverified" — never a guess.

The scenario matrix

Rows are the six launch pathways; columns are the four scenarios the community actually discusses. Each pathway's section below carries the reasoning and the named sources behind every cell.

Tier matrix: six launch pathways by four scenarios
PathwayLeveling & startRaid PVEPVPExploration
Seer 占卜家

Fool 愚者 · SEQ. IX

A

Community · 3 sources

≤ 2026-07-30

S

Community · 2 sources

≤ 2026-06-25

A

Community · 2 sources

≤ 2026-06-26

BUnverified

Community · 1 sources

≤ 2026-07-30

Apprentice 学徒

Door 门 · SEQ. IX

B

Community · 3 sources

≤ 2026-07-30

B

Community · 2 sources

≤ 2026-06-26

SUnverified

Community · 2 sources

≤ 2026-07-28

SUnverified

Community · 1 sources

≤ 2026-07-30

Warrior 战士

Twilight Giant 黄昏巨人 · SEQ. IX

S

Community · 2 sources

≤ 2026-07-30

S

Community · 2 sources

≤ 2026-06-26

BUnverified

Community · 1 sources

≤ 2026-06-26

BUnverified

Community · 1 sources

≤ 2026-07-30

Spectator 观众

Visionary 空想家 · SEQ. IX

BUnverified

Community · 2 sources

≤ 2026-06-26

S

Community · 2 sources

≤ 2026-06-26

Unverified

No reliable public testing exists

Unverified

No reliable public testing exists

Mystery Pryer 窥秘人

Hermit 隐者 · SEQ. IX

S

Official · 3 sources

≤ 2026-05-24

AUnverified

Community · 2 sources

≤ 2026-07-30

AUnverified

Community · 1 sources

≤ 2026-05-23

BUnverified

Community · 1 sources

≤ 2026-07-30

Bard 歌颂者

Sun 太阳 · SEQ. IX

BUnverified

Community · 1 sources

≤ 2026-05-23

BUnverified

Community · 1 sources

≤ 2026-05-23

S

Community · 3 sources

≤ 2026-06-26

Unverified

No reliable public testing exists

S = consensus best in the scenario · A = strong with clear caveats · B = usable but visibly flawed · "Unverified" = no reliable source yet. Tiers are qualitative judgments over public evidence — no numbers.

Advertisement

Pathway by pathway

The reasoning and the evidence ledger behind each row of the matrix — every line names its source and date.

Official: single-target burst mage (Fool — card-stacking)

Seer 占卜家· Fool 愚者

  • Leveling & startA
  • Raid PVES
  • PVPA
  • ExplorationB

Raid S rests on outpacing Mystery Pryer in speedruns plus 'excellent overall' playtest notes; leveling A because early direct damage is low and the curve blooms late; PVP A for a small-scale edge that fades in large team fights; exploration B stays single-source (puzzle warnings).

  • 17173 · 2026-05-23 — outpaces Mystery Pryer in raid speedruns; overall performance rated excellent
  • 17173 · 2026-06-25 — first-beta top-player log: an all-rounder with no weakness and no single peak
  • 17173 · 2026-06-26 — top-tier survival stalling; holds its own in small skirmishes, lacks AoE and fades in team fights
  • LDPlayer · 2026-07-30 — T1 band (tarot control + burst, medium difficulty); exploration read: puzzle warnings
  • Reddit · 2026-06-26 — demo panel: in neither the top-3 damage nor the top-2 defense groupings
Read the full Seer pathway guide

Official: high-mobility assassin (Door — hardest launch class to master)

Apprentice 学徒· Door 门

  • Leveling & startB
  • Raid PVEB
  • PVPS
  • ExplorationS

PVP S comes from the relayed official 'best 12v12 class' line plus the roster's highest mobility; exploration S is LDPlayer's all-pathway first place; raid and leveling B follow the 'high skill floor, low payoff' playtest record and long cooldowns — a high-ceiling pick that punishes beginners; whether the public beta already rebalanced it is unconfirmed.

Raid PVE —The demo panel ranks it among the top-3 damage classes, yet first-beta raid runs scored it mid-pack — 'high skill floor, low payoff'. Held at B until proven otherwise.

PVP —Relayed as the officially recognized best 12v12 battleground class; second-beta testers called it broken — whether v1.1.2 rebalanced it is unconfirmed.

  • 17173 · 2026-06-26 — relayed as the officially recognized best class for 12v12 battlegrounds
  • Reddit · 2026-07-28 — second-beta testers call it broken; whether the public beta already rebalanced it is unconfirmed
  • 17173 · 2026-06-25 — first-beta top-player log: mid-pack raid output, 'high skill floor, low payoff'
  • LDPlayer · 2026-07-30 — best exploration efficiency of all pathways (wall-phasing and doors; some hidden areas reachable only this way); long cooldowns leave a visible lull after bursts
  • Reddit · 2026-06-26 — demo panel: top-3 damage class, naturally the highest mobility, 4-star execution difficulty
  • Official · 2026-05-24 — TapTap six-pathway reveal: high-mobility assassin, hardest launch class to master
Read the full Apprentice pathway guide

Official: melee / frontal combat (Twilight Giant — frontline tank, pulls and soaks damage)

Warrior 战士· Twilight Giant 黄昏巨人

  • Leveling & startS
  • Raid PVES
  • PVPB
  • ExplorationB

Double S in leveling and raids combines the only mandatory raid frontline with the lowest entry floor; PVP B reflects a bright 3v3 showing against low presence in large fights (the late-game 'opener utility' read is beta-only and unverified post-launch); exploration B rests on a single source (brute-forcing obstacles).

PVP —Shines in 3v3, fades in large fights; the late-game 'opener utility' read is beta-only — post-launch numbers are unverified.

  • 17173 · 2026-05-23 / 06-26 — the only mandatory frontline in team dungeons; indispensable while raids are being learned
  • 17173 · 2026-06-26 — early-game combat stands out, safe solo pick; shines in 3v3, average in 6v6, low presence in large fights
  • LDPlayer · 2026-07-30 — T1 band (the only melee sustain package); exploration read: brute-forces obstacles
  • Reddit · 2026-06-26 — demo panel: one of the two highest-defense classes (alongside Spectator)
  • Official · 2026-05-24 — TapTap six-pathway reveal: melee / frontal combat, tank pulling and soaking damage
Read the full Warrior pathway guide

Official: the only healer (Visionary — switchable to a damage branch)

Spectator 观众· Visionary 空想家

  • Leveling & startB
  • Raid PVES
  • PVPUnverified
  • ExplorationUnverified

Raid S follows directly from being the only healer, which every source calls mandatory for group play; leveling B because the damage branch is barely practical and the solo pace rests on a single source; PVP and exploration have zero evaluations anywhere — the matrix leaves them blank rather than guessing.

Leveling & start —Stable in group leveling, weak as a damage build; the solo leveling pace rests on a single source.

  • 17173 · 2026-05-23 — the only healer; a mandatory class for every group activity
  • Reddit · 2026-06-26 — demo panel: the only direct heal (sanity is the health bar), highest support score, top-2 defense
  • 17173 · 2026-06-25 — first-beta top-player log: leans on raid damage output, stable in group leveling
  • 17173 · 2026-06-26 — the damage branch is barely practical; the healer branch lacks a save-yourself skill; overall lower-mid
  • Official · 2026-05-24 — TapTap six-pathway reveal: the only healer, switchable to a damage branch
Read the full Spectator pathway guide

Official: recommended for new players, relaxed operation (Hermit — AoE mage)

Mystery Pryer 窥秘人· Hermit 隐者

  • Leveling & startS
  • Raid PVEA
  • PVPA
  • ExplorationB

Leveling S comes straight from the official newbie recommendation (three corroborating sources), with community notes adding excellent clearing pace; raid A resolves the 17173-T0 vs LDPlayer-T2 split to the upper middle and keeps tracking it; PVP A rests on a single city-siege source; exploration B rests on a single source (hidden-object detection).

Raid PVE —17173 (2026-06-26) rates it T0, 'most stable raid output'; LDPlayer (2026-07-30) rates it T2. The sources conflict — this matrix takes the upper-middle A and keeps tracking the split.

  • Official · 2026-05-24 — TapTap six-pathway reveal plus three corroborating official sources: recommended for new players, relaxed operation
  • 17173 · 2026-06-26 — version-strong T0: complete toolkit, the most stable raid output, 'hard to drop out of the top band even after nerfs'
  • LDPlayer · 2026-07-30 — rated T2 (splitting with 17173's T0); high AoE coverage, excellent mob-clearing; exploration read: hidden-object detection
  • 17173 · 2026-05-23 — lowest execution floor, friendly to clumsy hands; slightly behind Seer in PVE speedruns; excellent city-siege experience
  • Reddit · 2026-06-26 — demo panel: top-3 damage class
Read the full Mystery Pryer pathway guide

Official: team support, provides buffs (Sun)

Bard 歌颂者· Sun 太阳

  • Leveling & startB
  • Raid PVEB
  • PVPS
  • ExplorationUnverified

PVP S follows from the 'best pick for duels and small skirmishes' consensus plus the double-cleanse, super-armor competitive record (large fights stay weak); both PVE cells rest on one qualitative line ('mediocre PVE footing'), so they hold a provisional B under an unverified flag; exploration has zero evidence and stays blank.

Raid PVE —Only one qualitative line exists ('mediocre PVE footing', 2026-05-23) — the exact raid tier stays flagged until a second source lands.

  • 17173 · 2026-06-25 / 06-26 — the optimal pick for duels and small-scale skirmishes; currently competitive-dominant (double cleanse + 6-second super armor)
  • 17173 · 2026-05-23 — a counter-pick that punishes assassins (one charged shot deletes a squishy Apprentice); PVE footing rated mediocre
  • 17173 · 2026-06-26 — weak in large-scale team fights; the super armor took a small second-beta nerf
  • Reddit · 2026-06-26 — demo panel: unexpectedly a top-3 damage class; support means buffs/debuffs, not healing
  • Official · 2026-05-24 — TapTap six-pathway reveal: team support, provides buffs
Read the full Bard pathway guide

Flagged for verification

These are the real holes in the evidence record — the line between an evidence matrix and a content-farm grid. None of these gets a tier until a citable source lands.

Everything after launch day
All reliable hands-on evidence stops at the second beta (2026-07-30). Eight public-beta days plus the v1.1.2 balance pass have produced no citable consensus yet; Spectator solo pacing and the Seer vs Mystery Pryer post-launch output comparison are single-source at best.
Spectator in PVP — blank
No source we could verify says anything about Spectator PVP. The cell stays unverified rather than guessed.
Bard's exact PVE tier
One qualitative line ('mediocre PVE footing', 2026-05-23) is all there is; the matrix holds a provisional B until a second source lands.
Was the Apprentice nerfed?
Second-beta testers called it broken (2026-07-28); a public-beta rebalance is likely but unconfirmed, and the 'officially best 12v12 class' line predates launch.
Warrior's late-game fade
'Opener utility, low presence in speed clears' is a first/second-beta conclusion (2026-06-26); post-launch numbers are unverified, and the 3v3 / 6v6 split rests on a single source.
Mystery Pryer: T0 vs T2
17173 (2026-06-26) says T0, 'most stable raid output'; LDPlayer (2026-07-30) says T2. The sources conflict — this matrix takes the upper-middle A and keeps tracking.

Tier list FAQ

Q1.Which pathway is the strongest?
There is no overall number one — that is the point of the scenario split. For leveling, Mystery Pryer (the official newbie pick) and Warrior lead; raids are built around Warrior's frontline and Spectator's healing; Bard owns duels and small skirmishes while Apprentice owns 12v12 battlegrounds; Apprentice is first in exploration. Every tier leans on second-beta-or-earlier consensus, so treat v1.1.2 as under verification.
Q2.How are the tiers rated?
Each cell combines the official pathway positioning with community-tested consensus (17173 playtest reports, LDPlayer's band list, translated demo panels) and assigns a qualitative S/A/B — no simulations, no invented damage or win rates. Cells show their source count and newest evidence date; thin or contested cells carry an unverified flag.
Q3.When does this page update?
Verified 2026-08-29 against v1.1.2. The matrix moves cell by cell as citable post-launch sources appear — media tests, stable community consensus, or official balance notes — and each update rewrites the evidence dates it touches.
Q4.Which pathway should I pick for PVP?
On second-beta evidence: Bard for duels and 3v3 (double cleanse + super armor), Apprentice for 12v12 battlegrounds (relayed as the officially recognized best there), Mystery Pryer for large-scale city sieges. Spectator PVP has no public testing on record — verify before committing.

Tier list vs. class guide

This page is the dated, scenario-cut leaderboard, rebuilt as evidence lands. The class guide is the evergreen choose-your-pathway companion — roles, pros and cons, difficulty. Read the matrix to pick a direction, the guide to settle the details.