Lord of Mysteries Tier List — Launch Pathways by Scenario
A dated evidence matrix, not a vibe ranking: every cell pairs the official positioning with community-tested consensus, cites its sources and dates, and flags what is still unverified in v1.1.2.
- Version
- v1.1.2CN App Store listing · checked 2026-08
- Updated
- 2026-08-29
- Rating method
- Qualitative S/A/B built from the official pathway positioning plus community-tested consensus — no simulations, no invented damage or win rates.
- Evidence boundary
- All hands-on evidence stops at the second beta (2026-07-30). Post-launch (v1.1.2) balance has no reliable sources yet: cells without citable evidence read "unverified" — never a guess.
The scenario matrix
Rows are the six launch pathways; columns are the four scenarios the community actually discusses. Each pathway's section below carries the reasoning and the named sources behind every cell.
| Pathway | Leveling & start | Raid PVE | PVP | Exploration |
|---|---|---|---|---|
Seer 占卜家 Fool 愚者 · SEQ. IX | A Community · 3 sources ≤ 2026-07-30 | S Community · 2 sources ≤ 2026-06-25 | A Community · 2 sources ≤ 2026-06-26 | BUnverified Community · 1 sources ≤ 2026-07-30 |
Apprentice 学徒 Door 门 · SEQ. IX | B Community · 3 sources ≤ 2026-07-30 | B Community · 2 sources ≤ 2026-06-26 | SUnverified Community · 2 sources ≤ 2026-07-28 | SUnverified Community · 1 sources ≤ 2026-07-30 |
Warrior 战士 Twilight Giant 黄昏巨人 · SEQ. IX | S Community · 2 sources ≤ 2026-07-30 | S Community · 2 sources ≤ 2026-06-26 | BUnverified Community · 1 sources ≤ 2026-06-26 | BUnverified Community · 1 sources ≤ 2026-07-30 |
Spectator 观众 Visionary 空想家 · SEQ. IX | BUnverified Community · 2 sources ≤ 2026-06-26 | S Community · 2 sources ≤ 2026-06-26 | Unverified No reliable public testing exists | Unverified No reliable public testing exists |
Mystery Pryer 窥秘人 Hermit 隐者 · SEQ. IX | S Official · 3 sources ≤ 2026-05-24 | AUnverified Community · 2 sources ≤ 2026-07-30 | AUnverified Community · 1 sources ≤ 2026-05-23 | BUnverified Community · 1 sources ≤ 2026-07-30 |
Bard 歌颂者 Sun 太阳 · SEQ. IX | BUnverified Community · 1 sources ≤ 2026-05-23 | BUnverified Community · 1 sources ≤ 2026-05-23 | S Community · 3 sources ≤ 2026-06-26 | Unverified No reliable public testing exists |
S = consensus best in the scenario · A = strong with clear caveats · B = usable but visibly flawed · "Unverified" = no reliable source yet. Tiers are qualitative judgments over public evidence — no numbers.
Pathway by pathway
The reasoning and the evidence ledger behind each row of the matrix — every line names its source and date.
Official: single-target burst mage (Fool — card-stacking)
Seer 占卜家· Fool 愚者
- Leveling & startA
- Raid PVES
- PVPA
- ExplorationB
Raid S rests on outpacing Mystery Pryer in speedruns plus 'excellent overall' playtest notes; leveling A because early direct damage is low and the curve blooms late; PVP A for a small-scale edge that fades in large team fights; exploration B stays single-source (puzzle warnings).
- 17173 · 2026-05-23 — outpaces Mystery Pryer in raid speedruns; overall performance rated excellent
- 17173 · 2026-06-25 — first-beta top-player log: an all-rounder with no weakness and no single peak
- 17173 · 2026-06-26 — top-tier survival stalling; holds its own in small skirmishes, lacks AoE and fades in team fights
- LDPlayer · 2026-07-30 — T1 band (tarot control + burst, medium difficulty); exploration read: puzzle warnings
- Reddit · 2026-06-26 — demo panel: in neither the top-3 damage nor the top-2 defense groupings
Official: high-mobility assassin (Door — hardest launch class to master)
Apprentice 学徒· Door 门
- Leveling & startB
- Raid PVEB
- PVPS
- ExplorationS
PVP S comes from the relayed official 'best 12v12 class' line plus the roster's highest mobility; exploration S is LDPlayer's all-pathway first place; raid and leveling B follow the 'high skill floor, low payoff' playtest record and long cooldowns — a high-ceiling pick that punishes beginners; whether the public beta already rebalanced it is unconfirmed.
Raid PVE —The demo panel ranks it among the top-3 damage classes, yet first-beta raid runs scored it mid-pack — 'high skill floor, low payoff'. Held at B until proven otherwise.
PVP —Relayed as the officially recognized best 12v12 battleground class; second-beta testers called it broken — whether v1.1.2 rebalanced it is unconfirmed.
- 17173 · 2026-06-26 — relayed as the officially recognized best class for 12v12 battlegrounds
- Reddit · 2026-07-28 — second-beta testers call it broken; whether the public beta already rebalanced it is unconfirmed
- 17173 · 2026-06-25 — first-beta top-player log: mid-pack raid output, 'high skill floor, low payoff'
- LDPlayer · 2026-07-30 — best exploration efficiency of all pathways (wall-phasing and doors; some hidden areas reachable only this way); long cooldowns leave a visible lull after bursts
- Reddit · 2026-06-26 — demo panel: top-3 damage class, naturally the highest mobility, 4-star execution difficulty
- Official · 2026-05-24 — TapTap six-pathway reveal: high-mobility assassin, hardest launch class to master
Official: melee / frontal combat (Twilight Giant — frontline tank, pulls and soaks damage)
Warrior 战士· Twilight Giant 黄昏巨人
- Leveling & startS
- Raid PVES
- PVPB
- ExplorationB
Double S in leveling and raids combines the only mandatory raid frontline with the lowest entry floor; PVP B reflects a bright 3v3 showing against low presence in large fights (the late-game 'opener utility' read is beta-only and unverified post-launch); exploration B rests on a single source (brute-forcing obstacles).
PVP —Shines in 3v3, fades in large fights; the late-game 'opener utility' read is beta-only — post-launch numbers are unverified.
- 17173 · 2026-05-23 / 06-26 — the only mandatory frontline in team dungeons; indispensable while raids are being learned
- 17173 · 2026-06-26 — early-game combat stands out, safe solo pick; shines in 3v3, average in 6v6, low presence in large fights
- LDPlayer · 2026-07-30 — T1 band (the only melee sustain package); exploration read: brute-forces obstacles
- Reddit · 2026-06-26 — demo panel: one of the two highest-defense classes (alongside Spectator)
- Official · 2026-05-24 — TapTap six-pathway reveal: melee / frontal combat, tank pulling and soaking damage
Official: the only healer (Visionary — switchable to a damage branch)
Spectator 观众· Visionary 空想家
- Leveling & startB
- Raid PVES
- PVPUnverified
- ExplorationUnverified
Raid S follows directly from being the only healer, which every source calls mandatory for group play; leveling B because the damage branch is barely practical and the solo pace rests on a single source; PVP and exploration have zero evaluations anywhere — the matrix leaves them blank rather than guessing.
Leveling & start —Stable in group leveling, weak as a damage build; the solo leveling pace rests on a single source.
- 17173 · 2026-05-23 — the only healer; a mandatory class for every group activity
- Reddit · 2026-06-26 — demo panel: the only direct heal (sanity is the health bar), highest support score, top-2 defense
- 17173 · 2026-06-25 — first-beta top-player log: leans on raid damage output, stable in group leveling
- 17173 · 2026-06-26 — the damage branch is barely practical; the healer branch lacks a save-yourself skill; overall lower-mid
- Official · 2026-05-24 — TapTap six-pathway reveal: the only healer, switchable to a damage branch
Official: recommended for new players, relaxed operation (Hermit — AoE mage)
Mystery Pryer 窥秘人· Hermit 隐者
- Leveling & startS
- Raid PVEA
- PVPA
- ExplorationB
Leveling S comes straight from the official newbie recommendation (three corroborating sources), with community notes adding excellent clearing pace; raid A resolves the 17173-T0 vs LDPlayer-T2 split to the upper middle and keeps tracking it; PVP A rests on a single city-siege source; exploration B rests on a single source (hidden-object detection).
Raid PVE —17173 (2026-06-26) rates it T0, 'most stable raid output'; LDPlayer (2026-07-30) rates it T2. The sources conflict — this matrix takes the upper-middle A and keeps tracking the split.
- Official · 2026-05-24 — TapTap six-pathway reveal plus three corroborating official sources: recommended for new players, relaxed operation
- 17173 · 2026-06-26 — version-strong T0: complete toolkit, the most stable raid output, 'hard to drop out of the top band even after nerfs'
- LDPlayer · 2026-07-30 — rated T2 (splitting with 17173's T0); high AoE coverage, excellent mob-clearing; exploration read: hidden-object detection
- 17173 · 2026-05-23 — lowest execution floor, friendly to clumsy hands; slightly behind Seer in PVE speedruns; excellent city-siege experience
- Reddit · 2026-06-26 — demo panel: top-3 damage class
Official: team support, provides buffs (Sun)
Bard 歌颂者· Sun 太阳
- Leveling & startB
- Raid PVEB
- PVPS
- ExplorationUnverified
PVP S follows from the 'best pick for duels and small skirmishes' consensus plus the double-cleanse, super-armor competitive record (large fights stay weak); both PVE cells rest on one qualitative line ('mediocre PVE footing'), so they hold a provisional B under an unverified flag; exploration has zero evidence and stays blank.
Raid PVE —Only one qualitative line exists ('mediocre PVE footing', 2026-05-23) — the exact raid tier stays flagged until a second source lands.
- 17173 · 2026-06-25 / 06-26 — the optimal pick for duels and small-scale skirmishes; currently competitive-dominant (double cleanse + 6-second super armor)
- 17173 · 2026-05-23 — a counter-pick that punishes assassins (one charged shot deletes a squishy Apprentice); PVE footing rated mediocre
- 17173 · 2026-06-26 — weak in large-scale team fights; the super armor took a small second-beta nerf
- Reddit · 2026-06-26 — demo panel: unexpectedly a top-3 damage class; support means buffs/debuffs, not healing
- Official · 2026-05-24 — TapTap six-pathway reveal: team support, provides buffs
Flagged for verification
These are the real holes in the evidence record — the line between an evidence matrix and a content-farm grid. None of these gets a tier until a citable source lands.
- Everything after launch day
- All reliable hands-on evidence stops at the second beta (2026-07-30). Eight public-beta days plus the v1.1.2 balance pass have produced no citable consensus yet; Spectator solo pacing and the Seer vs Mystery Pryer post-launch output comparison are single-source at best.
- Spectator in PVP — blank
- No source we could verify says anything about Spectator PVP. The cell stays unverified rather than guessed.
- Bard's exact PVE tier
- One qualitative line ('mediocre PVE footing', 2026-05-23) is all there is; the matrix holds a provisional B until a second source lands.
- Was the Apprentice nerfed?
- Second-beta testers called it broken (2026-07-28); a public-beta rebalance is likely but unconfirmed, and the 'officially best 12v12 class' line predates launch.
- Warrior's late-game fade
- 'Opener utility, low presence in speed clears' is a first/second-beta conclusion (2026-06-26); post-launch numbers are unverified, and the 3v3 / 6v6 split rests on a single source.
- Mystery Pryer: T0 vs T2
- 17173 (2026-06-26) says T0, 'most stable raid output'; LDPlayer (2026-07-30) says T2. The sources conflict — this matrix takes the upper-middle A and keeps tracking.
Tier list FAQ
- Q1.Which pathway is the strongest?
- There is no overall number one — that is the point of the scenario split. For leveling, Mystery Pryer (the official newbie pick) and Warrior lead; raids are built around Warrior's frontline and Spectator's healing; Bard owns duels and small skirmishes while Apprentice owns 12v12 battlegrounds; Apprentice is first in exploration. Every tier leans on second-beta-or-earlier consensus, so treat v1.1.2 as under verification.
- Q2.How are the tiers rated?
- Each cell combines the official pathway positioning with community-tested consensus (17173 playtest reports, LDPlayer's band list, translated demo panels) and assigns a qualitative S/A/B — no simulations, no invented damage or win rates. Cells show their source count and newest evidence date; thin or contested cells carry an unverified flag.
- Q3.When does this page update?
- Verified 2026-08-29 against v1.1.2. The matrix moves cell by cell as citable post-launch sources appear — media tests, stable community consensus, or official balance notes — and each update rewrites the evidence dates it touches.
- Q4.Which pathway should I pick for PVP?
- On second-beta evidence: Bard for duels and 3v3 (double cleanse + super armor), Apprentice for 12v12 battlegrounds (relayed as the officially recognized best there), Mystery Pryer for large-scale city sieges. Spectator PVP has no public testing on record — verify before committing.
Tier list vs. class guide
This page is the dated, scenario-cut leaderboard, rebuilt as evidence lands. The class guide is the evergreen choose-your-pathway companion — roles, pros and cons, difficulty. Read the matrix to pick a direction, the guide to settle the details.