Lord of Mysteries Colossal Turtle (厄水巨龟) Boss Guide 2026
厄水巨龟 — which we render as Colossal Turtle — is the first boss of 丰饶之树 (Tree of Bounty), the six-player dungeon the Chinese server opened with patch 1.2. The official introduction gives it one sentence: it lairs at 金秋湖, Golden Autumn Lake, it summons water waves you have to dodge, and the party beats it together. That is the whole developer brief for this fight.
Everything else on this page comes from one recorded clear of the Chinese client. That recording has no captions and no narration — it is a showcase — so the guidance it carries is the text the game prints on screen: its own warning banners, and the recorder's burned-in three-line summary card. Both are quoted below, with the recorder's card marked as his shorthand rather than the client's wording. Names in English are our working translations.
Verification rule
[unverified] / 〔待核验〕 marks a detail the footage or cited sources could not confirm — the marker stays inline so you know exactly which claims to double-check.

Colossal Turtle mechanics, frame by frame
Golden rules before your first pull
- ◆Boss one of three. The official 1.2 post names 厄水巨龟 → 舞王狒哥 → 西尔维娅, and the recording's HUD reads 普通·丰饶之树 — Normal difficulty.
- ◆Two pools, not one: a pale water pool wrapped around the boss's platform, and a red pool at the rim. The second half of the fight is about being in the right one.
- ◆A red 厄水巨龟狂暴 pill opens at 05:59. This group reached 0.1% with 01:03 left, so the clock pays for position discipline, not for damage.
- ◆The wave is announced. 厄水巨龟即将召唤洪流,注意躲避! prints before the white water crosses the ring, so the dodge is a read, not a reflex.
- ◆The charge wants a wall. 巨龟要冲过来了,躲到城堡后! — the red arrow lane on the floor is the danger, the tower standing inside it is the answer.
- ◆The mushroom callouts are the game's own instructions: 快站到菇毒前,聚集水滴的力量! and 菇毒可溶于水,靠近它们!
Verified gameplay source
Colossal Turtle Raid Boss Guide/Showcase | Lord of the Mysteries game | 2k Ultra
- 01
The recording's own three-line plan, in its own words
Watch from 0:00This showcase opens with a burned-in summary card instead of narration, so read it as its author's cheat sheet and not as a game string: Avoid Red · Avoid Waves · Stack mushroom · 1: water pool into Red pool · 2: Pillar into Water pool · 3: Make turtle charge into Pillar. It also says the timestamps are in the description, and they are, as chapters: 00:15 Intro, 00:42 Start, 01:00 Mushroom, 01:39 Waves, 02:50 Water pool into red pool, 03:35 Pillar into water pool + charge. That chapter list is this page's spine. The card itself is quote-only — it is post-production text laid over the footage, so we do not publish it as a screenshot — and its shorthand is not what the client says. What the client says on screen is quoted verbatim in the steps below, and where the two disagree the client wins.
- 02
The first boss waits at 金秋湖, and the game opens on it
The official post says the turtle 盘踞在美丽的金秋湖 — it lairs at Golden Autumn Lake — and the recording's intro earns that line: the six of you walk in under orange woodland while the game prints its own subtitle, 丰饶的污染还有残留…… ('the pollution of Bounty still lingers here'). None of this sequence is a mechanic. It is the only look you get at where the fight happens before the ring fills with telegraphs, and a reminder of the running order: this is boss one of three, ahead of 舞王狒哥 and 西尔维娅.

24s — the intro cinematic, before any health bar exists; the game's own subtitle sits inside the letterbox bar.Watch from 0:24 - 03
His name is 厄水巨龟; the English name is not in the client
The name card spells him 厄水巨龟 — 厄水, 'malign water', plus 巨龟, 'giant turtle' — with a four-character epithet underneath. Because this recording runs a Chinese client, no English name ever appears on screen: Colossal Turtle is our working translation and the shipped localisation stays 待核验. Search the Chinese characters if you want answers instead of guesses. The same card is still on screen when the fight starts two seconds later, which is why the pull frame also carries the name.

40s — the authoritative spelling of the name, held over the intro's final shot.Watch from 0:40 - 04
The pull: 99.8%, a six-minute clock, one objective
进入战斗。 rolls as his bar appears at 99.8%, and three numbers set the pace. The objective pinned on the right edge reads 击败厄水巨龟 (0/1). The red pill beside the target readout is 厄水巨龟狂暴, and it opens at 05:59 — six minutes, the same budget the dungeon's second boss hands out. The top-right corner reads 普通·丰饶之树, so this clear is Normal difficulty. Six minutes only feels generous until you count how many positions this fight asks you to hold.

42s — the boss is still mostly head and shell here; the party lands from two teleport circles at the edge of the ring.Watch from 0:42 - 05
A water pool opens under the boss and stays there
The first thing the arena does is grow a translucent water pool around the boss's own platform — a pale ring of swirl and spray that the melee stand inside while they burn him. This is the shape the recorder's card means by 'water pool', and it is not a one-off: at 2:50 it is one of two pools on the floor and at 1:26 it is still wrapped around his feet. Watch where the ring's edge sits, because every later instruction is about putting something into a pool rather than getting out of one.

44s — 99.1%, berserk 05:57, and the water ring already drawn around the boss's platform.Watch from 0:44 - 06
菇毒: two red-capped growths sprout on the arena
At the second the recording's chapter list calls Mushroom, two red-capped, pale-stemmed growths appear on the floor. The game's own callout names them 菇毒 — mushroom poison. The same beat drops a violet lattice across the ground and hangs violet beams from the ceiling, so the growths are easy to miss inside the light show. Note them anyway: everything from 2:50 onwards is about standing in the right relation to these two objects. Whether they are adds you can kill or scenery that cannot be damaged is 待核验 — this recording never lands a target reticle on one.

60s — berserk 05:41; the growths sit either side of the boss and the violet grid is the other half of the same beat.Watch from 1:00 - 07
The flood is the only mechanic the official text names
The one official mechanic sentence for this boss is 注意躲避它召唤的水浪 — dodge the waves it summons — and this is what that looks like: a wall of white water taller than the party rolling across the whole ring while the game prints 厄水巨龟即将召唤洪流,注意躲避! ('the Colossal Turtle is about to summon a flood, watch out and dodge!'). The banner buys you a second or two, the wave crosses one side of the arena and then it is gone. The recording's card puts Avoid Waves on the same line as Avoid Red, which is the right priority: this is a movement check, not a healing check.

106s — 76.2%, berserk 04:55; the wave is already past the melee and the party is still standing.Watch from 1:46 - 08
厄水的咆哮 is the cast you answer by moving
A cast bar labelled 厄水的咆哮 — the roar of the malign water — opens above the boss at 68.7%, with a wide green targeting footprint painted on the floor inside the pool. In this recording nobody interrupts it; they simply keep their distance and the damage lands on whoever is nearest. The name is the useful part: 咆哮 casts are the ones this fight repeats, and this one comes back at 4:10 with the same footprint. Its damage, its radius and whether it can be interrupted at all are 待核验.

128s — berserk 04:33; the cast name sits to the right of the boss and the footprint is wider than the melee clump.Watch from 2:08 - 09
The red pool: the card's line 1 is a place, not an action
By 2:50 the floor carries both pool types side by side — the pale water pool the boss stands in, and a red pool at the rim — and the game adds an instruction of its own on top: 快站到菇毒前,聚集水滴的力量! ('get in front of the mushroom poison, gather the power of the water drops!'). A red lattice of lines runs out from the pools across the ring. The card compresses all of that into 'water pool into Red pool'; what the footage actually shows is a positioning demand with the red pool as its destination. The trigger — who moves, and whether anything has to be dragged there — is 待核验.

170s — 55.3%, berserk 03:51; the boss is on the far side of the ring and both pools are on the near side.Watch from 2:50 - 10
菇毒可溶于水: get close to the mushroom poison
Two seconds later the callout changes to 菇毒可溶于水,靠近它们! ('mushroom poison is soluble in water — get close to them!'), and a player is already standing inside a red pool with a 厄水 debuff ticking on their bar. Read the two banners together and the second half of the fight becomes legible: stand in front of the mushroom poison, then be in water when it dissolves. Where that water is meant to come from — the boss's pool, the flood, or the pool a player is standing in — is the part the frames do not settle, so it stays 待核验.

172s — berserk 03:49; the red pool is under the player rather than the boss, and 厄水 is counting down in the debuff list.Watch from 2:52 - 11
巨龟要冲过来了,躲到城堡后 — the charge wants a wall
This is the frame that makes the card's third line make sense. A red arrow lane is painted across the ring pointing away from the boss, a tower-shaped structure stands inside that lane, two players are tucked on the far side of it, and the game's banner reads 巨龟要冲过来了,躲到城堡后! ('the colossal turtle is about to charge over — hide behind the castle!'). The card says the same thing in shorthand: make the turtle charge into the pillar. So the wall is the mechanic, the arrow is the lane, and standing in that lane with nothing between you and him is what the arrow is warning about. Earlier in the same phase a banner reads 城堡即将坠下,靠近厄水!, so the structure is not static — its states are 待核验.

230s — 36.5%, berserk 02:51; the lane is enormous and the only safe spot is the tower's shadow.Watch from 3:50 - 12
The pillar erupts on the left of the ring
Five seconds later a bright ice-crystal column erupts out of the arena floor on the left, wrapped in its own lightning, while the boss's reticle stays on the far side of it. This party keeps the boss between itself and the crystal instead of walking into it. Whether this column is the object the card means by Pillar, or a second structure that only appears in the late phase, the footage does not say — at 3:43 the ring instead holds a tall, dark, unlit column with a red beam running across it. Treat 'pillar' as the arena's breakable furniture until a clearer recording settles which one the charge has to hit.

235s — berserk 02:46; the crystal is taller than the party and lit only from the inside.Watch from 3:55 - 13
Stand in front of the 菇毒, and look at what it is
Later in the fight the game repeats 快站到菇毒前,聚集水滴的力量!, and this time the camera finally hands you the object at close range: a fleshy white stalk with a red-brown cap, roughly player height, growing out of the floor inside the red lattice. The smaller growths from 1:00 are what this grows into. Two notifications also fire here — 技能释放所需战斗资源不足 ('not enough combat resource to cast that skill') and 技能处于冷却中 — which is the fight telling you that players are spending the buttons this mechanic needs. Cooldown discipline is part of the puzzle, not a side note.

279s — 19.4%, berserk 02:02; the red lattice radiates outward and both resource warnings stack over the mushroom.Watch from 4:39 - 14
The water pool at the rim is not empty
With the boss at 1.3% and 01:07 left on the clock, the ring has a red charge lane on one side and a large teal water pool on the other — and there is something alive inside the pool: a small red-capped creature carrying its own nameplate, 气泡豚, sitting in the middle of the water. The card's second line, 'Pillar into Water pool', is the one line the footage never confirms; nothing in this recording shows a pillar being moved into a pool. What it does show is that the pools are occupied and that the charge lane is still lethal with the boss one hit from death.

334s — berserk 01:07; the arena has not calmed down at all this close to the kill.Watch from 5:34 - 15
阶段挑战胜利: the clear screen, and what it does not say
The recording ends on the kill rather than on a summary: 阶段挑战胜利 with 队伍分配和竞拍奖励已发放, a 璀璨星辰 rating, 伤害 8849408 for the player whose screen this is, and the 竞拍与分配 panel — 防守物质 on a 44-second auction timer showing 暂无人出价, 聚合因子×8 in the distribution list, and the 全部放弃 / 全部都要 buttons. The 获得奖励 row along the bottom carries six item icons, one of them a stack of 30. The 世界冒险秘宝 14/20 tracker on the right is a separate weekly counter, not this boss's drop. Drop tables, rates and auction rules stay 待核验: one clear screen is not a loot table and we will not print numbers the frame does not show.

339s — the kill lands inside the recording's final second, so the reward screen is only just caught.Watch from 5:39
Where this page's facts and frames come from
Footage and on-screen guidance — the only recording used here
Showcase of 丰饶之树 boss 1 — 厄水巨龟, 2k Ultra, no commentary
One recording, one source. Raxari's 340-second CN-client showcase (0ZzDlMLG0qA, uploaded 2026-09-22) supplies every frame on this page and every piece of in-game guidance quoted above; his description credits the footage as free to use with a tag, which is the credit this page gives. He also published the chapter list we follow as 00:00 Quick Guide, 00:15 Intro, 00:42 Start, 01:00 Mushroom, 01:39 Waves, 02:50 Water pool into red pool, 03:35 Pillar into water pool + charge.
No second source is cited. The recording carries no captions and no narration — it is a showcase, not a coaching run — so the mechanics above are traced to text the game itself prints on screen and to the recorder's burned-in summary card, not to a narrator. A Vietnamese-commentary run of the same boss exists online, but no transcript from it was available to this page, so nothing here is attributed to it.
The official side is a single sentence from the 2026-09-15 CN announcement for patch 1.2: 厄水巨龟盘踞在美丽的金秋湖,是大家迎战的第一个首领,注意躲避它召唤的水浪,齐心协力击败它! That sentence is the only developer statement about this encounter, and it covers location, boss order, water waves and nothing else.
Pending verification (待核验)
This fight is documented by exactly one showcase recording, and showcases do not answer design questions. Every row below is something the footage or the official text cannot settle, kept visible so you know which claims to double-check before you build a plan on them.
Boss English name
The client shows 厄水巨龟 only. Colossal Turtle is our translation of 厄水 (malign water) plus 巨龟 (giant turtle); the shipped English localisation is unconfirmed. One video description renders the dungeon as 'Tree of Abundance'.
Dungeon English name
The HUD reads 普通·丰饶之树 (Normal difficulty). Tree of Bounty is a working translation of 丰饶之树, not an official one — the same caveat the dungeon hub page carries.
Health, damage and timers
Every percentage, the 05:59 berserk clock and the 8849408 damage figure are read off this one clear on one difficulty. No HP total, damage check, DPS requirement or enrage rule for this encounter is published anywhere we can cite.
菇毒: adds or scenery
The frames show two red-capped growths at 1:00 growing into a player-height mushroom later, and the game calls it 菇毒. Whether it is a killable add, a stack mechanic or indestructible scenery is never shown — no target reticle ever lands on one.
Water pool into red pool
The recorder's line 1 reads 'water pool into Red pool'. What that actually asks for — who moves, what is dragged there, what triggers the pair — is not settled by the footage. We describe the positions the frames show and leave the mechanic itself unverified.
Pillar, column, castle
The ring holds a tall dark column at 3:43, a lit ice-crystal column at 3:55, and a tower-shaped structure inside the charge lane at 3:50. Which of these the recorder's card means by 'Pillar', and how the charge is supposed to strike it, is unconfirmed.
Loot table and rates
One clear screen shows an auction item on a 44-second timer, 聚合因子×8, six reward icons and a weekly 14/20 tracker. Drop rates, the full loot list, difficulty tiers, weekly lockout and revive counts are not shown anywhere in this recording.
薄荷不渡灰雾
A label reading 薄荷不渡灰雾 sits under the boss's health bar for the entire fight. The frames never explain it, so we will not guess whether it is a boss aura, a mechanic name or a UI string.
〔待核验〕 marks a detail the footage or the cited sources could not confirm — the marker stays inline so you know exactly which claims to re-check.
Colossal Turtle questions
- Q1.Who is the first boss of Tree of Bounty?
- 厄水巨龟, which we render as Colossal Turtle while the English client name stays unconfirmed. The official 1.2 post lists it first, ahead of 舞王狒哥 and 西尔维娅, and the recording's HUD reads 普通·丰饶之树 — Normal difficulty.
- Q2.Where does the fight take place?
- At 金秋湖, Golden Autumn Lake. The official post says the turtle 盘踞在美丽的金秋湖, and the recording opens on exactly that: an autumn shoreline under orange woodland, before the arena ring appears at all.
- Q3.What is the Colossal Turtle's main mechanic?
- Dodging the water waves. The official sentence is 注意躲避它召唤的水浪,齐心协力击败它 — dodge the waves it summons, and beat it together. Everything past that sentence comes from the game's own on-screen callouts rather than from the developer, and this page labels it as such.
- Q4.What do the red pool and the water pool actually want?
- The frames show two pool types: a pale water pool wrapped around the boss's platform, and a red pool at the arena rim. The game's callouts read 快站到菇毒前,聚集水滴的力量! at 2:50 and 菇毒可溶于水,靠近它们! at 2:52 — stand in front of the mushroom poison, and be near water when it dissolves. What triggers each pool, and who is supposed to move, stays unverified.
- Q5.How do you survive the turtle's charge?
- Put a wall between you and him. The banner at 3:50 reads 巨龟要冲过来了,躲到城堡后! — hide behind the tower — and the floor shows a red arrow lane pointing away from the boss with a tower-shaped structure standing inside it. Standing in that lane with nothing between you and the boss is what gets players flattened.
- Q6.Is there an enrage timer?
- Yes — a red 厄水巨龟狂暴 pill counts down from 05:59 at the pull. This group reached 0.1% with 01:03 left, so the clock was not their bottleneck, and the recorder's chapter list spends the fight on positioning checks rather than on a damage race.
- Q7.Is there an English name for this boss yet?
- Not one we can source. The client shows 厄水巨龟, the official post uses the same characters, and no English localisation appears on screen in the game or in the recording. Colossal Turtle is our working translation and stays marked 待核验 until an English client ships one.
- Q8.What do you get for the kill?
- The clear screen shows 阶段挑战胜利, a 璀璨星辰 rating, and the 竞拍与分配 panel: 防守物质 on a 44-second auction timer with no bids yet, 聚合因子×8 in the distribution list, and a 获得奖励 row of six item icons. Exact quantities, rates and lockouts are not shown, so treat the drop table as unverified.