LOTM Guide
SYSTEMS FILE 06/Open Beta Edition

Lord of Mysteries Gear System (2026): Item Level & Affixes

How item level, rolled affixes and gear reshape work in Lord of Mysteries — slots, the 65-item-level raid tier and what is unverified. Plan your reroll budget.

System: Equipment · Item Level & Affixes·Covers: Slots · Item Level · Affixes · Reshape
Updated 2026-09-19

Verification rule

* = pending verification (待核验) — community-reported detail, cross-checked against CN guides on 2026-09-19, not yet confirmed in-game. Unless the official post states it, no reshape probability, cost or drop quantity on this page is cited as an exact figure.

Applies to the CN Open Beta released on 2026-08-21. Mechanics can change between patches; anything marked * (待核验) is not yet confirmed against in-game data.

Sources: 2026-09-19: official figures from the TapTap announcement (2026-09-15) and the 1.2 first-month preview; community detail from 雷电 (2026-08-15 / 07-29), 游侠 (2026-08-26) and 3733 (2026-08-27). The 九游 / 9k9k / yxss reshape articles trace to the same lineage and are not counted as independent confirmation.

What the gear system is

Gear is the game's baseline power system. Every piece carries two numbers that matter: an item level (装等) that sets how strong the piece is and which content will supply it, and a rolled set of bonus lines (词条) that decide how much of your damage actually lands. Sealed Artifacts — FILE 04 in this archive — sit on top of this layer, but a multiplier still needs something to multiply.

Two things make this loop worth reading carefully. Item level is a gate, and the official roadmap says where the next one sits: the 12-player raid 大帝重临 opens on 2026-10-02 and drops 65-item-level 冒险装备 (adventure gear), plus 65-item-level 烙印装备 for the 护符 (amulet) slot. And affixes are rolled, not chosen — which is precisely what 装备重塑 (gear reshape) exists to fix.

This file keeps two registers apart. The official post gives the reward tiers and the dates. Everything about thresholds, materials and affix priority comes from CN community guides, and anything carried by a single article — every probability, every rate — goes into the pending-verification ledger below instead of into the advice.

Slots and what fills them

Community guides name four everyday slots; the official 10-02 reward list adds a fifth, the 护符 position. The complete in-game slot layout is still 待核验.

武器 — Weapon

The damage-carrying slot, and the one 3733's reshape walkthrough says can absorb full material investment. If a gold affix is worth chasing anywhere, it is here.

衣服 — Armor

The chest piece is where 雷电's gear-selection guide points first for 叠层攻击 (stacking attack) lines: the longer a fight runs, the more those stacks are worth.

鞋子 — Boots

Mobility and mitigation. Day-five community reports show orange 60-item-level boots arriving alongside the weapon, so the two usually climb together.

饰品 — Accessories

Community advice is 饰品依武器定 — pick the accessory off the weapon you actually run, not from a generic list. A line that carries a melee kit can be dead weight on a ranged one.

护符 — Amulet (烙印装备)

The only slot named in the official post: from 2026-10-02, 大帝重临 supplies 65-item-level 烙印装备 for 护符位置. Whether 烙印装备 is its own progression track or simply the top gear tier is 待核验.

The 装等 ladder

Where the item-level staircase actually goes, and how much of it is evidence versus community reporting. Only the 65 rung has an announcement behind it.

StageGear levelWhat we know
Launch weekQuest / 秩序 gear*雷电's early advice is to wear what the story hands you — run 秩序 pieces and don't grind for quality (不用死磕高品质). Item level you cannot reshape is not worth spending on; affixes are the only part of an early piece you can change.
~Day 560 装等, orange*Community day-five progress reports show orange 60-item-level weapon and boots, and note that the reshape function comes online around the same point.
Reshape gate60-level finished gear*游侠: 仅60级成品装备支持重塑 — only finished gear at the 60 threshold can be reshaped. Other guides write 60级以上成装. Whether the gate reads your character level or the piece's item level is unresolved; see the ledger.
Mid-game62 装等 orange*A single community article lists five must-take 62-level orange pieces. We have not verified the list or how the pieces drop, so it stays in the ledger and informs nothing on this page.
2026-10-0265 装等 冒险 / 烙印Official: 大帝重临, a 12-player raid, opens 2026-10-02 and drops 65-item-level adventure gear for the body slots and 65-item-level branded gear for the amulet slot. The only rung here with an announcement behind it.

Affixes decoded: 词条

Whether a piece is good is decided by the roll. Here is what the line names actually mean, in the wording the CN guides use.

Two families of lines

3733 splits a piece's affixes into base lines (基础词条) and Extraordinary lines (非凡词条) covering attack and skill effects. A reshape can move either, so a piece is not finished until the roll you wanted has landed.

Count first, grade second

雷电's pairing guide describes the ladder as 双词条 → 三词条 → 四词条 — two lines, then three, then four. More lines means less of your pathway's damage falling on empty air; quantity outranks grade until that fourth slot is filled.

Gold lines and the set threshold

金色词条 (gold lines) are the chase, and a gold 异变 (mutated) line is this version's 毕业 target. 3733 puts the practical aim at four gold lines with two as the floor for the set effect to fire; 雷电 reaches the same four-line conclusion from the pairing side. Both thresholds are 待核验.

穿刺 — Pierce

The guide's wording is 穿刺是用来压对手格挡概率的 — pierce exists to push down the chance that a target blocks you at all, so it pays only in fights that force a block. Note the term: CN guides write 穿刺, not 穿透, and the line label follows 穿刺.

破甲 — Armor break

破甲是用来穿对手防御数值的 — armor break subtracts from the defender's armor value, which makes it the straight-damage line: it works whether or not the target blocks, which is why burst builds favor it over pierce.

格挡 — Block

The mitigation line. 雷电 calls it the one that 会直接砍掉近一半的伤害 — nearly half of incoming damage. That fraction is one article's impression of an unpublished formula, so keep it directional and out of your math.

The 装备重塑 loop

Reshaping is where gear stops being a loot treadmill and becomes a budget. The guides in our corpus agree on the shape of the loop; the odds are theirs to publish, and nobody has.

  1. 01

    Decompose to fund the loop

    蓝山晶石 (Blue-Mountain Crystal) is the reshape currency, and 游侠 says it comes mainly from breaking down gear you will not wear. The junk pile is both the fuel and the price — which is why switching on auto-decompose early matters more than any single drop.

  2. 02

    Roll, and expect randomness

    A reshape rerolls the piece's affixes. Every guide in the corpus states the result is random and none publishes odds, so treat each roll as an independent event rather than a pity counter. No probability appears anywhere on this page.

  3. 03

    Purge pollution before you invest

    A bad roll can leave a 污染 (polluted) line on the piece. Both 游侠 and 3733 put the purge at 4 蓝珊瑚金石 (Blue Coral Gold Stone) per line — the one figure here that two independent write-ups agree on. 3733 adds that the purge reads better while at least one line is still non-gold; that part is single-sourced.

  4. 04

    Stop at three gold on a free account

    3733's advice for a normal account is blunt: 平民刷三金即可 — three gold lines is good enough, with two as the working minimum for the set effect. The fourth gold line is where free-to-play material budgets are consumed, and it is a decision rather than a milestone.

  5. 05

    Spend where the roll compounds

    Weapon, then armor, then the rest, per the same guides: those two slots carry the lines that scale with your kit, so one good roll there pays for many fights. A mediocre roll on boots still leaves you mobile.

Where gear comes from

Three channels appear across the corpus; the drop tables behind them are not published.

Raid and dungeon drops

The only officially named source at the top of the ladder: 大帝重临 (2026-10-02, 12 players) for 65-item-level adventure and branded gear. Every rung below it is community reporting, not announcement.

Decomposition

Breaking down unwanted gear produces the 蓝山晶石 that reshaping consumes — the same pile of junk pays for the loop that replaces it. Set the order of spending before you set the auto-decompose switch, and read it against the free-to-play progression file.

Story and quest kit

Early pieces come from the main progression and are meant to be outgrown. The 秩序 set guides recommend for the first days is something to wear, not something to perfect.

From launch to 65 装等

How the equipment conversation moved from the open beta to the raid that caps it.

  1. CN Open Beta

    2026-08-21

    The gear conversation starts with launch-week advice that still holds: wear the quest kit, keep the affix question open, and bank your decomposition material.

  2. The reshape reporting wave

    2026-08-25 → 08-27

    Day-five play reports and four reshape articles (游侠, 九游, 9k9k, 3733) define the loop the community now runs: the 60 threshold, 蓝山晶石, gold-line targets and the 污染 purge. All of it is community detail and marked as such.

  3. 65 装等 goes official

    2026-09-15

    The TapTap announcement names the reward tier for the first time: 大帝重临 brings 65-item-level adventure gear plus 65-item-level branded gear for the amulet slot, in a 12-player raid.

  4. 大帝重临 opens

    2026-10-02

    The 12-player raid lands as part of the 1.2 first-month calendar, alongside the 09-18 丰饶之树 team content. Read the boss files before you go in — if the mechanics do not fall, the gear drops do not matter.

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Pending verification (待核验)

Every claim on this page that rests on a single article, a single phrasing, or a number nobody has published. Better to show the seam than to smooth it over.

  1. 0160 装等, or character level 60?

    游侠 writes 60级成品装备, 3733 writes 60级以上成装, and the day-five reports show 60装等 orange pieces. Those phrasings may describe one gate or two. Until someone reads the in-game tooltip, plan on reaching 60 either way and no more than that.

  2. 02Reshape odds

    No source — community or official — publishes the distribution behind a reroll. Any page that gives you a percentage for a gold line right now is guessing, including pages that look like databases.

  3. 03The two- and four-gold set thresholds

    Minimum two gold, aim for four appears in exactly one place: 3733. 雷电 arrives at a comparable four-line conclusion from the pairing side, which supports the target but not the numbers.

  4. 04“Block removes nearly half the damage”

    One sentence in one 雷电 article. Block clearly matters; the fraction is an impression of an unpublished formula, and no recommendation on this page is built on it.

  5. 05The 62-item-level orange list

    A single kunduo article lists five must-get 62-level orange pieces. We cannot confirm the pieces, the level, or the acquisition path, so the list stays in this ledger.

  6. 06Is 烙印装备 its own track?

    The official post names 65-item-level branded gear for the amulet slot and nothing else about it: no upgrade path, no source beyond the raid, no statement that it is a separate system. Ask again after 2026-10-02.

Source ledger

Official posts first, then community reporting with its lineage stated. Every item was read on the date given.

Official · verified

TapTap official post — 苏茜 (2026-09-15)

Source of the raid name 大帝重临, the 2026-10-02 date, the 12-player size and the reward line itself: 获取65装等冒险装备以及护符位置的65装等烙印装备.

Read source

Official · repost

Version 1.2 first-month preview (4399 official-server repost, 2026-09-01)

Confirms the calendar the raid sits in — 09-17 Fool's Chess, 09-18 丰饶之树, 10-02 大帝重临 — and says nothing about affix or reshape mechanics.

Read source

Community · cross-checked

雷电模拟器 (LDPlayer): gear-selection guide (装备选择, 2026-08-15)

Source of the affix definitions quoted here — 穿刺 pressuring block, 破甲 cutting armor, 格挡 as the mitigation line — plus 秩序 gear for the early weeks and the per-slot advice.

Read source

Community · pre-launch

雷电模拟器 (LDPlayer): Extraordinary gear pairing guide (2026-07-29)

Written before the open beta: the 双 → 三 → 四 affix-count ladder and the framing that a gold four-line mutated set is this version's graduation gear.

Read source

Community · cross-checked

游侠手游 (ali213): how to reshape gear (装备重塑方法, 2026-08-26)

Source of the 60-threshold phrasing, of 蓝山晶石 coming mainly from decomposition, and of the 4 蓝珊瑚金石 pollution purge.

Read source

Community · cross-checked

3733游戏: gear reshape gameplay explained (装备重塑玩法详解, 2026-08-27)

Source of the base-versus-Extraordinary affix split, the four-gold aim with a two-gold floor, the weapon-first spending order and the “three gold is enough on a free account” rule.

Read source

Community · single source

kunduo: five must-get 62-level orange pieces (2026-08-31)

The only article we found that lists 62-level orange gear. Unconfirmed, quoted nowhere outside the ledger, and kept here so a reader can check it directly.

Read source

Community articles are treated as reporting, not authority: where they agree we state the shared shape, where only one speaks we mark it 待核验. English terms are our own rendering — the global server has not named this system yet.

Common mistakes

Five ways CN guides say accounts burn material in this system.

  1. 01

    Saving reshape material for pre-gate gear

    Anything below the reshape threshold is a placeholder by definition. Wear it, outgrow it, decompose it — the crystals are worth more on a piece you can actually reroll.

  2. 02

    Chasing the fourth gold line on a free budget

    Three gold lines is the community's stopping point for non-payers. The distance between three and four is where a season of material disappears in exchange for a marginal number.

  3. 03

    Taking a big number over a working affix

    The guides' repeated conclusion is that fit beats raw level: 词条和自身途径的契合度才最重要. A higher item level whose lines never trigger is a downgrade wearing a bigger number.

  4. 04

    Leaving a polluted line on the piece

    A 污染 affix occupies an affix slot while you keep pouring 蓝山晶石 into the same reroll. Purge it with the 4 蓝珊瑚金石 first, then decide whether the piece deserves the investment.

  5. 05

    Treating 穿刺 and 破甲 as the same stat

    One pressures the target's block chance, the other subtracts from the armor value behind it. They solve different problems; taking whichever rolled higher is how a build ends up half-useful.

FAQ

Q1.What does item level (装等) mean in Lord of Mysteries?
It shortens 装备等级 — gear score, or item level. It is the single number saying how strong a piece is and, at the top of the ladder, which content supplies it: the official post for 大帝重临 (2026-10-02) describes its rewards as 65-item-level adventure gear plus 65-item-level branded gear for the amulet slot.
Q2.When does gear reshape (装备重塑) unlock in Lord of Mysteries?
Community guides put the gate around 60 — 游侠 states plainly that only finished gear at that threshold can be reshaped, and day-five play reports describe the function coming online as orange 60 pieces arrive. Whether the game checks your character level or the piece's item level is still 待核验, so this page plans for 60 on both counts.
Q3.What does reshaping cost?
The currency is 蓝山晶石, which guides say comes mostly from decomposing gear you do not wear, and a polluted affix additionally costs 4 蓝珊瑚金石 to purge — the one figure two independent write-ups agree on. Per-roll crystal prices are published nowhere, so we do not quote them.
Q4.How many gold affixes should I stop at?
The community answer is two as the working minimum for the set effect, three as a sensible stopping point on a free account, four as the 毕业 target. All three are reported rather than confirmed — see the pending-verification ledger.
Q5.What is the difference between pierce (穿刺), armor break (破甲) and block (格挡)?
Pierce (穿刺) reduces the chance a target blocks you at all; armor break (破甲) subtracts from the armor value that then applies; block (格挡) is the defensive line that mitigates damage aimed at you. Offensive builds choose between the first two depending on whether the enemy blocks at all; tanks take the third.
Q6.Should I invest in gear or Sealed Artifacts first?
They are different layers. Gear is the stat base you can only reroll; Sealed Artifacts (FILE 04) stack effects and drawbacks on top of it, with their own Extraordinary Substance embed-and-aggregate loop. The two compete for your playtime, not for the same currency — read the artifact file before deciding which grind you would rather be in.

Other files

Gear is the sixth file in the systems archive. The artifact file covers the layer above it; the boss and class files show what these numbers have to survive.

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