LOTM Guide
SYSTEM ARCHIVE/Open Beta Edition

Lord of Mysteries Systems Guide: All 6 Launch Systems

All six Lord of Mysteries launch systems decoded: marionettes, Fate Council, SAN, Sealed Artifacts, Connections and the gear system — unlocks, loops, mistakes and FAQ.

The game's cultivation, faction, survival, equipment, social and companion systems in one dossier. Each file covers unlock conditions, resources, the gameplay loop, and common mistakes; anything we could not verify is marked 待核验.

FILE 01·FILE 02·FILE 03·FILE 04·FILE 05·FILE 06
Updated 2026-09-10

Verification rule

* = pending verification (待核验) — community-reported detail, cross-checked against CN guides on 2026-08-26, not yet confirmed in-game. No drop rate, cost, or reward quantity on these pages is cited as an exact figure.

Applies to the CN Open Beta released on 2026-08-21. Mechanics can change between patches; anything marked * (待核验) is not yet confirmed against in-game data.

Sources: Cross-checked against CN community guides (3DM手游网, 豌豆荚, 奶瓶加速器, biubiubiu) on 2026-08-26.

The six files

Choose a file, or read all six — the featured launch-window systems.

FILE 01 · COMPANION SYSTEM

Marionette Cultivation

The official name of the "pet" system — 秘偶 (marionette). How it unlocks through the main story, the Spirit Body Threads mechanic, its three combat roles, and the loop that keeps a marionette growing.

Community term: 宠物 (pet) · 宠物养成

Open file

FILE 02 · FACTION SYSTEM

Fate Council

The neutral faction raised from the School of Life's council of elders — the probability-correcting Fate Die (命运骰子), the fortune/calamity ledger behind it, and why the camp suits patient, low-conflict play.

Official term: 命运议会 · Fate Council

Open file

FILE 03 · SURVIVAL SYSTEM

Sanity (SAN) System

The 理智值 (SAN) survival bar — why it drops from witnessing the unnameable, the staged descent toward 失控 (loss of control), and every recovery and protection channel.

Official term: 理智值 · SAN

Open file

FILE 04 · ARTIFACT SYSTEM

Sealed Artifacts

The 封印物 combat-power system — three artifact classes, effect-versus-drawback pairing, and the Extraordinary Substance embed-and-aggregate layer stacked on top of your gear.

Official term: 封印物 · Substance layer: 非凡物质

Open file

FILE 05 · SOCIAL SYSTEM

Connections

The 人脉 (Connections) social system — borrow combat power as Historical Projections of past figures, explicitly beyond pathway and sequence limits: Historical Lantern draws, the daily affinity loop, co-battle groups, and bonds.

Community term: 人脉 · EN: Connections (unofficial)

Open file

FILE 06 · EQUIPMENT SYSTEM

Gear System

The 装等 (item level) ladder, how rolled 词条 affixes actually work — pierce, armor break, block — and the 装备重塑 reroll loop that funds it, up to the 65-item-level raid tier.

Community terms: 装等 · 词条 · 重塑 · 毕业

Open file
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One rule for all six files

The CN Open Beta went live on 2026-08-21. The community has mapped the shape of all six systems, but exact thresholds, rates, and reward quantities have not been confirmed. Where a figure could not be verified, we say so in the copy itself — marked 待核验 (pending verification).

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