Systems Archive — Marionettes & Fate Council
Two launch systems, decoded: marionette cultivation — the system many players search for as 宠物养成 — and the Fate Council faction. Unlocks, resources, loops, rewards, mistakes, and FAQ.
The game's companion-cultivation and faction systems in one dossier. Each file covers unlock conditions, resources, the gameplay loop, rewards, and common mistakes; details that could not be verified are marked 待核验.
Verification rule
* = pending verification (待核验) — community-reported detail, cross-checked against CN guides on 2026-08-26, not yet confirmed in-game. No drop rate, cost, or reward quantity on these pages is cited as an exact figure.
Applies to the CN Open Beta released on 2026-08-21. Mechanics can change between patches; anything marked * (待核验) is not yet confirmed against in-game data.
Sources: Cross-checked against CN community guides (3DM手游网, 豌豆荚, 奶瓶加速器, biubiubiu) on 2026-08-26.
The two files
Choose a file, or read both — they are the two featured systems for launch week.
FILE 01 · COMPANION SYSTEM
Marionette Cultivation
The official name of the "pet" system — 秘偶 (marionette). How it unlocks through the main story, the Spirit Body Threads mechanic, its three combat roles, and the loop that keeps a marionette growing.
Community term: 宠物 (pet) · 宠物养成
Open fileFILE 02 · FACTION SYSTEM
Fate Council
The neutral faction raised from the School of Life's council of elders — the probability-correcting Fate Die (命运骰子), the fortune/calamity ledger behind it, and why the camp suits patient, low-conflict play.
Official term: 命运议会 · Fate Council
Open fileOne rule for both files
The CN Open Beta went live on 2026-08-21. The community has mapped the shape of both systems, but exact thresholds, rates, and reward quantities have not been confirmed. Where a figure could not be verified, we say so in the copy itself — marked 待核验 (pending verification).