Marionette Cultivation Guide — the "Pet" System of LOTM Mobile
The community calls it 宠物养成 (pet cultivation); the game calls it 秘偶 (marionette). Unlock conditions, resources, gameplay loop, rewards, common mistakes, and FAQ — every unverified figure marked 待核验.
Verification rule
* = pending verification (待核验) — community-reported detail, cross-checked against CN guides on 2026-08-26, not yet confirmed in-game. No drop rate, cost, or reward quantity on these pages is cited as an exact figure.
Applies to the CN Open Beta released on 2026-08-21. Mechanics can change between patches; anything marked * (待核验) is not yet confirmed against in-game data.
Sources: Cross-checked against CN community guides (3DM手游网, 豌豆荚, 奶瓶加速器, biubiubiu) on 2026-08-26.
TERMINOLOGY NOTE
宠物 or 秘偶?
Search any CN guide site — including this one — and you will find 宠物养成 (pet cultivation) everywhere. That is the community name. In-game, the official term is 秘偶 (marionette): a combat companion bound through 灵体之线 (Spirit Body Threads) and rooted in the Seer path's Sequence 5, the Marionettist. Both names describe the same system; official text uses 秘偶.
It behaves like a pet: it follows you in the open world, levels up, and fights beside you. It is not a cosmetic pet: marionettes are bound to non-living vessels, can step in as a substitute (替身) in combat, and — for novel fidelity — while you control one you receive fragments of its memories and death obsessions, and sustained control taxes your mind. Working around that limit is part of the system, not a bug.
So when a CN headline promises a 宠物养成攻略, read: marionette cultivation. This page uses 秘偶 and marionette throughout, and notes the pet name wherever it appears in guides.
Unlock conditions
Community guides agree on the shape: the system opens through the main story. At the 秘偶之眼 (Marionette's Eye) node you follow a perception route tied to a special item and receive the 灵视 (Spirit Vision) skill, which enables remote control and consciousness sync with a vessel.
The storyline grants your first units, so the early main line doubles as the tutorial. Anything more precise than "main story, early-to-mid game" — the exact level, quest index, or unlock prompt — is not confirmed. Mark it as pending verification.
* Exact unlock level and quest node: community-reported only — pending verification (待核验).
Resources involved
The acquisition channels below are consistently reported; the numbers attached to them — rates, quantities, costs — are open questions.
Story grants
The first marionettes arrive as main-story rewards. Free and reliable, they form the baseline roster while you decide where to invest.
Tarot-card draws
The draw interface deals Tarot cards whose components unlock marionettes. Rates and pity rules are community-reported only — pending verification (待核验).
Fragment synthesis
Collected fragments synthesize specific marionettes directly. Which fragments map to which units, and in what quantities, is still being mapped by the community — pending verification (待核验).
Leveling materials
Upgrades consume materials from dailies and exploration. Exact material names and costs vary by patch and are not yet confirmed — pending verification (待核验).
Gameplay loop
A stable week for a marionette keeper looks like this:
- 01
Assemble the lineup
Keep one unit of each combat class — attack, support, defense — so the roster can adapt to dungeons and open-world events.
- 02
Accumulate daily
Clear the story-adjacent and daily activities that pay out fragments, leveling materials, and draw currency. The accumulation is the cultivation.
- 03
Deploy in combat
Take marionettes into dungeons and exploration for their attribute bonuses and active skills. The 灵视 control window is where the system shines in boss fights — mind the duration.
- 04
Rotate and specialize
As the roster grows, promote a lead unit per class first and park the rest. Spreading resources evenly is the classic mistake covered below.
Rewards
The shape of the payoff is confirmed; the quantities are not.
Combat attributes
Deployed marionettes raise base stats and lend their skills to the team, covering attack, support, and defense contributions.
Stand-in and exploration utility
A marionette can step in as a substitute during combat and appears in the open world — some events and puzzles are built around bringing one along.
Portable power
A developed marionette is strength that carries across modes, from dailies to endgame dungeons. Exact stat deltas or power budgets are not published — pending verification (待核验).
Common mistakes
Four habits new keepers fall into:
- 01
Treating it as a cosmetic pet
A marionette is not a skin: its attributes and skills are combat content. A raised roster that never deploys is pure loss.
- 02
Ignoring the control limit
The lore-faithful mental backlash is a real constraint. Holding control past the safe window can backfire mid-combat — watch the timer and the status warnings.
- 03
Spreading resources flat
Leveling every unit equally starves your vanguard. Pick one lead unit per class before anything else.
- 04
Chasing tier lists too early
Meta lists are still settling after launch. While the version is young, covering all three roles usually beats owning a single "best" unit.
FAQ
- Q1.Is 秘偶 the same thing as 宠物?
- Yes. 宠物 is the community nickname; the in-game name is 秘偶 (marionette). Both terms point at the same cultivation system: acquire, bind, level, deploy.
- Q2.When does the system unlock?
- Community reports agree it opens in the main story at the 秘偶之眼 node, granting 灵视. The exact level or quest index is not confirmed — pending verification (待核验).
- Q3.Do I have to pay to raise marionettes?
- No. Story grants, tarot draws, and fragment synthesis all feed the roster. How far the paid track pulls ahead depends on rates and reward volumes that are not yet confirmed.
- Q4.Can marionettes enter every mode?
- They deploy in story, dungeons, and open-world content per community reports. Mode-specific restrictions, if any, are still being mapped — pending verification (待核验).
- Q5.What is the mental backlash about?
- For novel fidelity, the system taxes sustained control: past the safe window you inherit the vessel's residue — memories and death obsessions — as a penalty. The exact penalty details are community-reported (待核验).
- Q6.Which class should a beginner start with?
- Community advice favors keeping one support and one defense unit early, then specializing once the roster widens. The story grants alone do not dictate a build.
Next file
The other featured launch system is the Fate Council — a neutral faction built around a probability-rewriting die.