Lord of Mysteries Gacha (2026): Pools, Pity & P2W Verdict
Yes — the Lord of Mysteries MMORPG has gacha, at least on the Chinese server. This dossier walks every summon pool and paid system captured in one recorded session: the cosmetic Spirit World pool with its hard-pity limited outfits, the puppet (marionette) pool whose skills occupy a mandatory equipment slot, the Contacts pool that feeds the team-combo damage formula, and the mileage-based vehicle pool.
Every figure below — pull counts, prices, pity thresholds — is Steparu's own measurement on his CN-server account (September 2026), not an official published rate. Where the footage could not confirm a number, the marker stays inline. The global version has not published its monetization; everything here is CN-server measured values and is subject to change.
Verification rule
[unverified] / 〔待核验〕 marks a detail the footage or cited sources could not confirm — the marker stays inline so you know exactly which claims to double-check.

The pools at a glance
One table, four systems. Currency and pity columns are what the footage shows on Steparu's account; nothing here is an official published figure.
| Pool | What it grants | Currency (measured) | Pity / ceiling | Combat impact |
|---|---|---|---|---|
| Spirit World Transformation (outfit pool) | Limited outfit sets, wings, dyes, cosmetics | Paid summon currency | ~150 pulls to the limited outfit (author-measured); earlier banner recalled at 120 | None shown — cosmetic; plays clear/MVP cinematics |
| Utopia Theater (puppet pool) | Marionettes — attributes plus one mandatory active skill | Paid currency; 5 paid refreshes/day; activity tickets also farmable | Orange marionette guaranteed after a set thread count (59 remaining on his account) | Direct — a puppet skill always occupies its own slot |
| Make connections (Contacts pool) | Character active skills and the Tea Break team combo | Bound currency (farmable); first-purchase bonuses convert paid into bound | Legendary within 31; epic-or-better within 5; 2 wishes per week | Direct — skills slot into the bar; combo scales with roster size |
| Vehicle mileage (convertible car) | A vintage car, its modifications and God Forge quality | Paid tokens, about $1 per roll (author estimate) | ~5,000 mileage points total: 500→2,000 tiers, final tier ~4,000 (author estimate) | None confirmed — mobility and showpiece |
Read the table with the source rule in mind: these are Steparu's CN-server measurements (2026-09). The global version's monetization is unpublished and marked 〔待核验/pending verification〕.
System by system
Key takeaways
- ◆Three summon pools plus a vehicle mileage pool run on the CN server; outfits are cosmetic, but puppet and Contacts skills are direct combat power.
- ◆The cosmetic pool hard-pities a limited outfit at roughly 150 pulls (Steparu's count); a red pull that misses the outfit pays a God-Favored Card, exchangeable for limited outfits in the shop.
- ◆Puppets are mandatory — every build must equip one puppet active skill — and they limit-break with duplicate draws from a paid-currency pool that refreshes five times a day.
- ◆Contacts (historical projections) draw with farmable bound currency; each new character strengthens the Afternoon Tea Break team combo, which Steparu singles out as the P2W point.
- ◆Steparu spent roughly $1,000 on cosmetics and never pulled the grand prize; he hit hard pity twice, kept two God-Favored Cards, and traded them for the outfit instead.
- ◆Global-server monetization is unpublished — treat every number on this page as a CN-server measurement, not an official rate.
Verified gameplay source
Lord of the Mysteries Has TWO Skill Gachas?! (Is It P2W?)
- 01
The cosmetic pool sells animated limited outfits
The first pool is pure fashion. In the summon menu, Spirit World Transformation rotates limited outfit sets — here the Night Bloom gown, worn by Steparu's own character in Tingen beneath its signature crimson moon. Sets ship with full showcase cinematics and matching accessories, and the banner notes a 52-day availability window on the prize.

The Night Bloom set on Steparu's character, shown in Tingen's open world.Watch from 0:05 - 02
Expect a ~150-pull road to the limited outfit (measured)
Steparu counts roughly 150 summons for the outfit hard pity, and the banner tracks it for you: his footage reads 'Summoning within 121 times will guarantee a Divine Favor' with a second counter at 67. He also recalls an earlier 120-pull banner, so treat the ceiling as a measurement that shifts between rotations, not a published constant.

Two live pity counters sit on the banner — Steparu measured the ceiling at about 150 pulls.Watch from 1:00 - 03
A red pull pays either the outfit or a God-Favored Card
When the legendary (red) result finally lands, the prize is either the full outfit or a God-Favored Card. The in-game tooltip shown in the footage calls it a Spirit World item 'obtained through Summon-Spirit World Transformation, used to exchange for rewards in the Goddess's Gift Shop.' Steparu hit hard pity twice and received a card both times.

Two hard pities, two cards, no outfit — the card is the consolation grand prize.Watch from 1:10 - 04
Trade two God-Favored Cards for the outfit in the exchange shop
The Appearance exchange shop softens the bad luck: the Pale Crown set — previewed on the right at Fashion Level 7/10 — costs 2 God-Favored Cards, and the rotating list also carries wings and scenery items. This is the deterministic route: miss the outfit, keep the cards, buy the set outright.

The exchange list: limited sets for 2 cards each, wings and dyes beside them.Watch from 1:20 - 05
Outfits are theater, not stats
What does the money buy? Cinematics. The outfit animations play automatically at the end of a PVE dungeon clear and when you take MVP in a PvP match, and they can be replayed from the profile and scenery menus — the footage shows a full cinematic preview straight from the shop. No combat attribute appears anywhere on the outfit panels.

The shop doubles as a theater: every limited set has a dedicated cinematic.Watch from 1:40 - 06
The puppet pool runs on paid currency with five refreshes a day
Utopia Theater is the marionette draw. Steparu's screen shows three featured puppets at 33.3% each, a 'Gold Pound Refresh 0/5' counter (five paid refreshes per day), and a Prologue Draw costing 3 threads a pull. The pity line at the bottom guarantees an orange (legendary) marionette after 59 more Golden Spinning Threads on his account. Activity tickets also feed this pool, so it is farmable — just at the game's pace.

Five paid refreshes a day, and a visible pity countdown along the bottom.Watch from 3:10 - 07
Puppets limit-break with duplicate draws
Each puppet is a stat stick and a skill in one. The management screen shows two deployed puppets granting 100% of their attributes (undeployed ones grant 35%), and the skill panel shows why duplicates matter: Sequence 1 of Stealth Stab summons three Selena illusions for a Mirror Explosion, while Sequence 2 — unlocked with copies — adds 30% skill damage. Puppet levels follow the world-level cap (6 at the time of recording, higher as the cap rises).

Deployed puppets grant full attributes; duplicate draws raise the skill's Sequence.Watch from 2:40 - 08
Puppets also work your exploration and home castle
The Travel tab turns puppets into labor: dispatch them across the Hornacis map and they collect while you are offline — Steparu's account returns 72,990 coins a day plus progress on World Adventure Treasure chests (14/20 at the time). They are also sent to gather for the home-castle building system, which is why this pool matters even to players who never queue for PvP.

Dispatch is passive income: puppets grind exploration rewards for you.Watch from 3:20 - 09
One puppet skill is mandatory in every build
Here is the pay-to-win hinge: every player must equip one puppet skill in its own slot (G). The skill library collects them all — Steparu highlights a stealth hound that detonates an AOE around his position and a Banishment marionette that channels Exile damage with a gathering effect. One button raises every puppet skill's level at once, but the Sequences still come from the draw pool.

The G slot is always a puppet skill; no pathway skill can take it.Watch from 3:45 - 10
Contacts draw with farmable bound currency
The Make connections pool hands out skills from the novel's cast — Leonard Mitchell flashes across the screen as a legendary result. Read the footer: a guaranteed legendary Connection within 31 draws, an epic-or-better within 5, and a remaining wish count. Steparu confirms the currency here is bound, meaning farmable, though first-purchase bonuses convert paid currency into it.

Legendary within 31 — the Contacts pool prints its pity on the footer.Watch from 5:20 - 11
Wishing locks the pool onto a target character
A weekly wish focuses your odds. The Connection Wish screen shows Fors Wall of the Tarot Club pinned with her Trick Performance burst, a remaining wish count of 0/2 for the week, and a Cancel Wish button if plans change. Two wishes a week is the rhythm a free player should build around.

Wish, pull, or cancel — targeting sits on the same screen.Watch from 5:10 - 12
More characters means more Tea Break combo damage
Each Connection is a recruitable character with a skill — Audrey Hall's Mind Insight heals a target and applies Scrutiny, with Tier 1 already unlocked on a fresh copy. The scaling lives in the team combo: slot several Contacts into the Afternoon Tea Break wheel and the shared bonus damage grows with roster size. This is the mechanism Steparu points at when he calls the game pay to win.

One character, one skill, one combo wheel — and the wheel scales with how many you own.Watch from 4:52 - 13
Four slots on the bar, with puppet and Contacts skills beside pathway skills
The skill bar shows how it all fits together: four numbered active slots (Card Flying Dagger, Tarot Array, Fool's Blessing, Card Master in this PvP preset) backed by a swappable bench on C, Q, R and G. Pathway skills, Contacts skills and the mandatory puppet skill compete for the same real estate — Steparu swaps Trick Performance in and his power rating drops, which is the game's way of saying duplicates are not optional.

Four slots, one bench — and the G slot is already spoken for by your puppet.Watch from 6:42 - 14
The vehicle pool: a ~$500 car with a mileage ladder (text-only)
Watch from 9:17Past the nine-minute mark the footage carries the author's own picture-in-picture edit, so this section stays text-only. Steparu shows a vintage convertible he calls the '$500 car.' Its upgrade is a mileage ladder — about 500 points for the early tiers rising to 2,000, with the final stretch needing roughly 4,000 more (≈5,000 total), at around one dollar per roll by his estimate, which puts a finished car near $1,000. The fifth modification slot gates the top God Forge quality. He declines to roll on camera, saying it would wipe his saved progress.
Visuals and facts come from the same recording — every frame above is captured from this video, and each step links back to the exact second it happened. All pull counts, prices and pity figures are Steparu's measurements on the CN server (2026-09), not official published rates; the global version remains pending verification.
Is it P2W? Steparu's verdict — and the F2P counter-play
Steparu's own words: the game is 'kind of pay to win,' and he hopes it changes before the global release. His reasoning is the two systems shown step by step above — a mandatory puppet skill that limit-breaks only through a paid-currency pool, and a Contacts combo whose damage scales with roster size. The counterweight is real: every currency he showed can also be earned by playing, and events feed the Contacts pool. But the pace gap is the entire argument, and it is why our free-to-play route treats both pools as long-term projects rather than week-one goals.
Gacha & monetization FAQ
- Q1.Is the Lord of Mysteries game a gacha?
- On the Chinese server, yes — four gacha-style systems are live: the cosmetic outfit pool, the puppet (marionette) pool, the Contacts pool, and a vehicle mileage pool, all documented on this page from recorded gameplay. The global version's monetization has not been published, so whether it ships identical systems is still pending verification. This page is the system deep-dive; the site FAQ carries the one-line answer.
- Q2.Is Lord of Mysteries P2W?
- By Steparu's verdict — he is the source of every figure on this page — 'kind of pay to win.' Puppets are mandatory in every build and only limit-break through draws; the Contacts Tea Break combo scales with how many characters you own. Because every draw currency is also farmable, some players will read it as pay-to-progress — but paying does buy direct combat power, not just convenience.
- Q3.How much does the limited outfit cost?
- There is no fixed price — it is a pity chase. Steparu spent roughly $1,000 across the cosmetic pool without ever pulling the grand prize: he hit the ~150-pull hard pity twice, received a God-Favored Card each time, and exchanged two cards for the outfit in the shop. Treat $1,000 as one player's measured outcome on one banner, not a rate card.
- Q4.Can free-to-play players use the puppet and Contacts pools?
- Yes — both currencies flow from play. Activity tickets roll the puppet pool, and Contacts draw with bound currency that events also hand out. The constraints are rhythm rather than access: five paid puppet refreshes a day and two Contact wishes a week, so a free account rides the same systems at the game's pace instead of the wallet's.
- Q5.Will the global version have the same monetization?
- Unknown — marked pending verification. The global release has published no monetization design, and Steparu himself says he hopes the system changes for the West. Everything on this page is a CN-server measurement from September 2026; expect this page to be revised the moment official global details land.
- Q6.Does the outfit pool affect combat power?
- Nothing in the footage shows combat stats on outfit panels — what you buy is the look and its cinematics, played on dungeon clears and PvP MVP screens. The combat-relevant pools are puppets and Contacts: one puppet skill is a mandatory slot, and Contacts skills plus the Tea Break combo feed the damage formula directly.