LOTM Guide
New 6-player dungeon · patch 1.2 · CN server

Lord of Mysteries Tree of Bounty Dungeon Guide (2026)

Tree of Bounty (丰饶之树) is the six-player party dungeon that arrived with patch 1.2 on the Chinese server, opening on 18 September 2026, the day after the version itself. The official post that introduced it is specific about the parts it covers: three bosses in sequence, a full item level 64 gear tier, and branded gear for three equipment slots.

What was never published is the part players actually ask about — entry requirements, queue path, drop rates and difficulty tiers. This page keeps those in the pending-verification ledger instead of guessing, and marks every number with the source it came from.

Updated 2026-09-23 · evidence: official 1.2 posts, one recorded clear

How to read this page

Official statements are quoted as official. One recorded clear supplies the boss-two detail and is labelled as exactly that: one party, one difficulty, one patch — and a successful clear, not a wipe video. Community portal articles are cited for intent and naming only: of the articles we fetched for this keyword, six describe a different thing that happens to share the name.

Version scope: patch 1.2 on the CN server (cycle 17 Sep – 14 Oct 2026). No global-server date has been announced.

Source tiers: official site announcement · first-party recording · community portal.

Key takeaways

  • Six players, three bosses. The official 1.2 post calls it "a brand-new 6-player party dungeon" (全新的6人队本) and lists 厄水巨龟, 舞王狒哥 and 西尔维娅 as "three bosses" (三名BOSS).

  • If you keep reading "two bosses", that is a coverage gap in the community text, not a different version of the dungeon: the one mechanic article we could reach for that claim returned only a summary line, so we could not check what its body said. See the conflict note in the boss section.

  • No official entry requirement exists to quote. The recommended-power figures circulating (roughly 83,000–91,000) come from a community article published a week before the dungeon opened — treat as unverified.

  • The loot tier is the point: item level 64 adventure gear plus item level 64 branded (烙印) gear for ring, hat and cloak, with cosmetics as a chance drop.

  • Boss two is the rhythm fight. Officially you must follow its dance beat or you are "out"; in the one recorded clear we have, the lethal detail is a personal debuff that kills at four stacks.

  • The official framing is a gearing stop: "before you fight the Emperor, train at Tree of Bounty first." The 12-player 大帝重临 raid lands 2 October and takes this slot in the priority list.

What it is, and how you queue it

Tree of Bounty is a six-player party dungeon added in the first-month patch. The official introduction reads like a preview rather than a manual: the group works through three bosses in a fixed order — the first is called 第一个首领, the last 最终首领 — and the official framing puts the run before the season raid: "before facing the Emperor, train at Tree of Bounty first."

Queueing is the honest gap on this page. Neither the 1.2 content post nor the first-month update announcement states a level gate, a recommended-power gate, a lockout, or how the group is formed. What the announcement does confirm is that the dungeon arrived with its own Brass Book challenge (【丰饶之树】黄铜书挑战开启) in the same patch, which is the second weekly-style activity track rather than the dungeon run itself.

For the general flow of six-player content — how quick-match assembles a group and how clear rewards are claimed — our party dungeon guide documents the mechanics that are common to the format; nothing on this page should be read as confirming that those exact screens apply here.

Party size
Six players — official wording: "全新的6人队本".
Official
Bosses
Three, in sequence: 厄水巨龟, 舞王狒哥, 西尔维娅 (official wording: "三名BOSS").
Official
Opened
Friday 18 Sep 2026. The official post (15 Sep) says it opens "this Friday" (将在本周五向大家开放); a 9 Sep TapTap post names 9月18日 explicitly.
Official · TapTap
Version
Patch 1.2, live 17 Sep 2026; the first-month cycle runs to 14 Oct per the official preview.
Official
Availability
CN server only. No global-server date has been announced, and every source on this page is a CN-server text.
Official
Side activity
A Brass Book challenge for Tree of Bounty opened with the same update announcement, alongside the May Manor one.
Official
Entry gate
None published. The number you will find on the Chinese web — roughly 83,000–91,000 recommended power — traces to one community article dated 11 Sep, before the dungeon opened; it is not an official gate.
Community

One name, two things: dungeon vs. lakeside landmark

The name 丰饶之树 already belonged to something else before this dungeon existed: an exploration landmark standing on the shore of Golden Autumn Lake (金秋湖). That is not a trivial footnote — six of the eight community articles we fetched for this keyword describe the landmark rather than the dungeon, and they will keep ranking because they were written months before the dungeon opened.

The 1.2 dungeon (this page)

A queued six-player party dungeon with three boss encounters, opened 18 Sep 2026, dropping item level 64 gear and branded gear. Announced on the official site and in the first-month update post.

The exploration landmark (not this page)

An open-world point of interest in Golden Autumn Lake: gathering nodes, distorted enemies, hidden interactions and Planter-pathway potion materials. Articles that describe it say plainly that it is "not a standalone dungeon" (并非独立副本) but a hub of the map.

The collision is not accidental, and the official post explains why: the dungeon's first boss, 厄水巨龟, is described as "lurking in the beautiful Golden Autumn Lake" (盘踞在美丽的金秋湖). The dungeon is built on the same location the landmark sits in — so read every third-party "丰饶之树" article by asking which one it means.

The bosses, in order

The official introduction gives one paragraph per boss. That is genuinely enough to walk in with a plan, but it is summary-level: no percentages, no timers, no phase breaks. Deep mechanic detail exists only for boss two, from a single recorded clear.

Boss count — two sources disagree

Official 1.2 post (15 Sep): "厄水巨龟、舞王狒哥、西尔维娅三名BOSS" — three, with 西尔维娅 named as the final one (最终首领).

Community wave: the 233leyuan article summary reads "讲解两大boss的通关技巧" (two bosses) — and that is all our fetch returned from it, so we cannot see whether its body covered a third. Treat the two-boss reading as an article that stopped before the final encounter.

We publish the official three and flag the second reading. If you clear only the first two, you have not finished the dungeon.

厄水巨龟

First boss · Golden Autumn Lake

Officially: it lurks in Golden Autumn Lake, summons water waves (水浪) that you must dodge, and the kill is a coordination check — "work together to beat it" (齐心协力击败它). That is the entire official brief.

Boss one now has its own frame-verified page, built from a clean CN recording: the recording's own on-screen strategy card plus the mechanic banners the game itself prints. No official mechanic text and no narration back it, so every number, split and drop rate stays in that page's pending ledger.

Colossal Turtle (厄水巨龟) encounter breakdown

舞王狒哥

Second boss · the rhythm fight

Officially: "immensely strong and it loves to dance" (力大无穷、热爱跳舞) — follow its beat or you are out (很容易出局). The nameplate in the recorded clear reads 舞王狒哥 (the 狒 character is the baboon), which is the spelling we use; the "狮" variant in some video titles is a typo.

From one party's clear (see the source ledger): a stack counter that is lethal at four ("once everyone hits four stacks, it's an instant death"); a red circle after which standing inside the ring is the damage window; the wide "dance" avoided by following the four flashing stars behind the boss; a charge that does not stop unless the targeted player makes it hit the pillar; a left-right pattern repeated three times; an orb the coaching calls a tornado; and a laser phase that only passes if the healer stays ahead of it.

舞王狒哥 encounter breakdown

西尔维娅

Final boss · bounty power

Officially: the final boss (最终首领) who wields the power of bounty (掌握丰饶之力), attacks with vines (各种藤蔓攻击), and spawns mushroom bravos (菇勇者) that must be pulled away from the groups separately — "otherwise they cause no small amount of trouble" (不然它们会带来不小的麻烦).

Now verified: a full Normal-mode clear of this encounter is on the site — see the Sylvia page for the control-loss timer, the vine phase and the auction close.

Sylvia, frame by frame

Boss-encounter pages are published one per boss as frame-verified evidence arrives; each boss card links to its own page once that page exists, and falls back to the boss guide index until then.

Shared mechanic principles

Pulled from the official boss briefs and the one recorded clear, so they are principles rather than a rotation sheet: what kills a six-player group here is rarely damage.

  1. Treat every red circle as mandatory movement

    "Basically, just dodge all the red circle skills" is the coaching in the clear, and the official boss texts describe no mechanic that rewards standing in a red circle. Damage goes second to position.

  2. The damage window is a ring you stand inside

    After the red circle resolves, standing inside the ring is the damage window ("stand inside the ring to deal damage"). Ranged damage sits in it comfortably; melee stands right on the edge, which is where the run gets uncomfortable.

  3. The stack counter is a survival stat, not a tuning detail

    "Once everyone hits four stacks, it's an instant death" (transcript). We cannot yet tell whether that counter is per player or read across the group, what applies it, or whether cleanses remove it — but the ceiling is hard, so spread and swap discipline decide the fight before gear does.

  4. Adds get led away from the group

    The final boss' mushroom bravos must be pulled off "each in a different direction from your own group" (official). This is the one mechanic the official text assigns to player organisation rather than reflexes, so name the assignments before the pull.

  5. Line-of-sight cover is part of the encounter

    A targeted player has to break a charge on the pillar: "make him hit the pillar, otherwise he'll keep charging." In the recording the coach spends the whole fight shouting "behind the pillar" at a partner whose connection keeps dropping — the mechanic is a line-of-sight check that punishes a lagging player, not an unskilled one.

  6. The healer's connection is the wipe clock

    "He's firing the laser, everyone at low HP will die. Healer, remember to heal, otherwise we're all dead", and later: "if you die, we all die since we have no heals." Cooldowns called early, and one healer is a single point of failure.

Team comp & role notes

No official role requirement has been published for this dungeon, and we are not going to invent one. What follows is what one party's recording and the official briefs imply, labelled as community opinion — it is a starting shape for a first clear, not a tier list.

One tank, one healer, four damage — and the healer is the risk

The recording mentions tanks and healers as roles already filled and speaks of the healing in the singular — "that healer is definitely lagging again", "if you die, we all die since we have no heals" — which reads as one healer carrying the run. If you can bring a second healer on a first clear, every survival check gets cheaper.

Ranged damage is the comfortable seat

"Ranged DPS is quite comfortable in dungeons; aside from healers and tanks, only melee players have a hard time." The ring-damage windows and the charge mechanic both favour players who can keep moving and still output damage.

Melee must buy its position

The transcript's melee complaint is specific: standing in the ring puts melee "right on the edge", so melee players spend their globals on movement and need the damage-reduction windows called for them.

Assign add-handling before the pull

The final boss' mushroom bravos are officially a separation problem, so the comp needs enough damage to kill a separated add quickly. A group of four pure aoe-damage players is exactly the shape that fails this check.

Pathway choice is not the deciding factor

Nothing in the official text or the recording ties success to a specific pathway, so we are not publishing one. Pick for the mechanics above — movement, sustained single-target damage, and dispel or immunity tools — rather than for a class ranking.

Community opinion, attributed to one party's clear on one difficulty. Not official, not a tier list, and not tuned for your server's population.

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Wipe & fail conditions

The failures we can actually source, with the tier of evidence next to each one.

  • Four stacks on anyone, anywhere in the group

    Described in the clear as instant death once four stacks are reached. First-party recording, one party; whether the counter is per player or per group is unverified.

  • Missing the dance beat

    Official wording for boss two: fail to follow its rhythm and you are "out" easily. Official brief, no numbers published.

  • Letting the charge run unchecked

    The charge does not stop unless it hits the pillar. In the recording a partner whose connection kept dropping repeatedly failed that check, and the run still came back from it. First-party recording.

  • Running the laser with no heals

    "Everyone at low HP will die" until the healer catches up, and the party's own read on the risk: "if you die, we all die since we have no heals." A stated single point of failure, not an observed wipe — this recording cleared.

  • Leaving mushroom bravos stacked on the group

    Officially the adds cause "no small amount of trouble" if not separated. Official brief; the size of the trouble is unpublished.

We have no source at all for enrage timers, soft enrages, or whether the dungeon can be failed by a wipe inside a time limit. Treat "just don't die to the above" as the whole honest answer.

Rewards & materials

This is the part the official post is most specific about, because it is the reason the dungeon exists in the version schedule.

  1. Item level 64 adventure gear

    The dungeon's baseline output (副本产出64装等冒险装备, official) — the tier you want before the season raid's item level 65 drop.

  2. Item level 64 branded gear: ring, hat, cloak

    Official: 64装等指环、帽子、披风位置的全新冒险烙印装备 — the branded (烙印) slots this dungeon is the introduction to. Our gear guide covers how item level and affixes behave once you own the piece.

  3. Cosmetics as a chance drop

    Official wording is "有机会获得" — a chance, not a guarantee: the 银色狒狒头套 headgear, the 大地之吻 cloak, and the 白枫往事 god-favour hairstyle.

  4. Version rewards and the Brass Book challenge

    The first-month update announcement lists Tree of Bounty as a dungeon that grants dedicated rewards (获取专属奖励) and confirms a Brass Book challenge for it opened at the same time. Neither announcement publishes what is inside either pool.

  5. Claiming materials around the clear

    In the recording the group grabs materials by teleporting back after the boss dies, or collecting them while running AI battles. That is one party's habit, not a documented rule — the lockout and pickup window are unverified.

No drop rates, no weekly or daily lockout, and no currency amounts have been published for this dungeon. Any page quoting them is extrapolating.

Version timeliness

Everything here is scoped to the CN-server 1.2 window: the patch went live on 17 Sep 2026 and the cycle runs to 14 Oct 2026.

  1. 17 Sep — patch 1.2

    Fool's Chess auto-battler and the strategy server go live; the full 1.2 content calendar is on our auto chess page, and this dungeon is one line of it.

    Version 1.2 content calendar
  2. 18 Sep — Tree of Bounty opens

    The six-player party dungeon, plus its Brass Book challenge. This is the current gearing priority for a group that has not seen item level 64.

  3. 2 Oct — 大帝重临 rotates the queue

    The 12-player season raid arrives two weeks into the cycle with item level 65 adventure gear and a branded trinket slot. Official framing is explicit that Tree of Bounty is the rehearsal for it: "before facing the Emperor, train at Tree of Bounty first." Expect demand to move over on 2 Oct.

    Boss & raid guides

Content dated inside the 1.2 window. If you are reading this after 2 Oct 2026, the raid guides are the newer page, and this one is mostly useful for the branded gear slots it introduces.

Frequently asked questions

Q1.Is 丰饶之树 a dungeon or the tree by the lake?
Both answers exist, which is the problem. Patch 1.2 added a six-player party dungeon called 丰饶之树, open from 18 Sep 2026 — this page. An older open-world landmark with the same name stands in Golden Autumn Lake and is a gathering and story point, not a dungeon; the dungeon's first boss is officially placed in that same lake.
Q2.How many players, and how many bosses?
Six players, three bosses: 厄水巨龟, then 舞王狒哥, then 西尔维娅 as the final boss — all from the official 1.2 introduction. Community articles that say two bosses are either pre-launch or stopped before the third encounter, so plan for three.
Q3.What are the entry requirements?
Officially unpublished, so we cannot give you a gate. The recommended-power numbers floating around the Chinese web trace to a pre-launch community article, not to an announcement, and we keep them in the pending ledger rather than repeating them as a requirement.
Q4.What does it drop, and is the cosmetics guaranteed?
Item level 64 adventure gear, plus item level 64 branded gear for ring, hat and cloak — the reason to run it before the season raid. The 银色狒狒头套, 大地之吻 cloak and 白枫往事 hairstyle are officially described as a chance, and no drop rates have been published.
Q5.What kills a group on 舞王狒哥?
In the one recorded clear we could verify: letting a stack counter reach four, missing the dance rhythm, failing to make a charge hit the pillar, and taking the laser phase with a low-health group and a lagging healer. Ranged damage handles those mechanics far more easily than melee.
Q6.Is it worth running once 大帝重临 opens?
Yes, for a specific reason: the official post frames Tree of Bounty as preparation for the 12-player season raid, and its item level 64 branded slots are the ones the raid's item level 65 gear replaces. After 2 Oct it stops being the time-sensitive content, but it stays the gear tier beneath the raid.
Q7.Is "Tree of Bounty" the game's English name?
No. Both clients in our evidence set run Chinese UI, and no English localisation of this dungeon or its bosses has appeared in an official source. "Tree of Bounty (丰饶之树)" is this guide's working translation; boss names are given on their Chinese nameplates. If you know the shipped English string, tell us and we will cite it.

Source ledger

Tiered by what a source can prove. Official posts establish scope, bosses and rewards; a first-party recording establishes mechanics at one table on one difficulty; portal articles establish search intent and naming only — several of them describe the landmark, and we cite them for exactly that.

Official · 2026-09-15

战大帝,拿65装等冒险装备!

The load-bearing source: six-player party dungeon, three named bosses with one paragraph of mechanic each, item level 64 adventure and branded gear, cosmetics list, and the 10/2 season raid framing. Summary-level only — no numbers, no timers, no requirements.

Open

Official site via TapTap mirror · 2026-09-15

Same 1.2 dungeon post, mirrored on TapTap

Cross-corroboration of the boss list and reward wording, posted the same day by the game's official TapTap moderator account (not the developer account itself).

Open

Official update announcement

《诡秘之主》首月版本更新公告

Confirms Tree of Bounty as a dungeon granting dedicated rewards and that its Brass Book challenge opened with the same update. Silent on party size, bosses, mechanics and requirements — which is why those rows sit in the official post, not here.

Open

Official store page · 1.2

TapTap app page — 1.2 update note

Version 1.2 live 17 Sep, "全新副本丰饶之树、大帝重临等你挑战". Establishes the date and that both dungeons are 1.2 content; no mechanics.

Open

TapTap player post · 2026-09-09

TapTap post: 参与全新副本:丰饶之树获得(9月18日开启)

Player post, not an official account — cited only for the explicit 18 Sep open date, which matches the official post's "this Friday".

Open

First-party recording · captions

Kanhua's recorded 舞王狒哥 clear (YouTube j5lrhCbmWsE — English auto-captions of Vietnamese coaching)

Every boss-two mechanic on this page traces here: the four-stack ceiling, the ring damage window, the four flashing stars, the pillar charge, left-right ×3, the tornado orb, the heal-check laser. One party, one difficulty, one patch, and a successful clear; the captions are machine-translated, so the wording is theirs, not ours.

Community · 2026-09-23

大帝重临玩法攻略:从入门到精通的完整指南

Post-launch community restatement: "新开放的另一处副本是6人队本丰饶之树", and no prerequisite relationship. Cross-check only — no numbers taken from it.

Open

Community · 2026-09-11

诡秘之主1.2版新增内容一览

Our only source for the community power gate (8.3万–9.1万) — and a live example of the naming drift: it calls the dungeon a "4人本「丰饶之术」" and the raid "大地重林", published before either opened. Cited as the origin of an unverified figure, not as fact.

Open

Community · title only

233leyuan 丰饶之树 mechanic article

Returned a title and summary only in our fetch ("讲解两大boss的通关技巧") — no body to read. Reported as a thin spot: this is where the "two bosses" reading is visible, and we could not check what its body claimed.

Open

Community · landmark article

雷电:丰饶之树玩法解析

This is about the Golden Autumn Lake landmark, not the dungeon: "它并非独立副本,而是叙事中枢与玩法枢纽" — no boss, no party size, no mechanics. This cycle's keyword measurement recorded the URL at the top of the Chinese SERP for 丰饶之树攻略 (we did not re-measure it); it is the clearest reason this page carries a disambiguation section.

Open

Community · 2026-08-05

biubiu001: 丰饶之树玩法解析与强度评测

Explicit counter-evidence for the name collision, and dated 5 Aug 2026 — six weeks before the dungeon existed: "丰饶之树并非独立副本,而是整张地图的叙事中枢与玩法枢纽。"

Open

Community · pre-launch landmark pieces

Pre-launch portal articles about the landmark

jiaoyimao, wandoujia, pp.cn and a CSDN post. Three carry 30 Jul – 24 Aug 2026 stamps in their own metadata (the pp.cn article we read returned no date), and all four describe the exploration area, not a dungeon. Listed so the gap is visible: none of the ranking text articles supplied a single dungeon mechanic.

Open

Fetch dates 23 Sep 2026. Text quoted from Chinese sources is rendered in English where the article body was only machine-readable to us; Chinese wording is preserved verbatim wherever we read it.

Pending verification

Every line below is something a player wants to know and we cannot yet source. Each will move into the guide with its citation, or stay here.

  • English localisation of the dungeon and its bosses

    There is no official English name. Both clients in our evidence set render Chinese UI, so "Tree of Bounty" is this guide's working translation — and the boss names on this page are the Chinese nameplates, deliberately untranslated. Nothing here should be quoted as the game's own English.

  • Entry requirements and queue path

    Level gate, recommended power, whether quick-match accepts solo queue, and lockout length are all unpublished. The community figure of 8.3万–9.1万 recommended power comes from a 3DM article dated 11 Sep — a week before the dungeon existed for players to enter.

  • Boss one's full kit

    Beyond "dodge the water waves", 厄水巨龟 has no verifiable mechanic in our set: existing footage has no usable narration and this workspace has no speech-to-text for it.

  • What the four stacks are

    Whether the four-stack counter runs per player or across the group, which debuff it is, who applies it, its duration, and whether cleanse, immunity or a pillar trick removes it. Only the lethal ceiling (four) is sourced.

  • Boss three's numbers

    西尔维娅's vine patterns, mushroom bravo count and kill priority are official-prose only; no recording in our set reaches that encounter.

  • Difficulty tiers and tuning history

    The recording notes that a mechanic which used to one-shot the player now "deals much lower damage" — which implies either a tuning pass or a difficulty the party had changed. Neither is documented.

  • Drop rates and reward contents

    Cosmetic odds, branded-gear slot rolls, the Brass Book challenge pool, and any first-clear rewards are unpublished.

  • Global server availability

    Patch 1.2 and this dungeon are Chinese-server content. No global release date for it has been announced as of the evidence dates on this page.

Crimson rows are claims we could not carry to an official or reproducible source. We would rather leave them out of the guide body than invent them.

Keep reading

The dungeon is one node in the 1.2 ladder — here is what to read before and after it.