Lord of Mysteries Emperor Returns Raid Walkthrough 2026
Emperor Returns is the season raid of version 1.2, and this page walks one real Normal-mode clear in 17 frames, all pulled from a single recording (a 50:45 video covering the second half of a 93-minute progression run). The number-sum puzzle, the handoff between Roselle's two Wills, the wipe, the intermission ride, the dice, the auction: the raid's whole spine is here.
The game narrates itself — mechanic warnings, round targets and boss banners are printed on screen, and this page quotes them as printed. What the frames cannot prove (rates, thresholds, hard mode) is kept in the crimson ledger and in the overview page's evidence dossier.
Verification rule
[unverified] / 〔待核验〕 marks a detail the footage or cited sources could not confirm — the marker stays inline so you know exactly which claims to double-check.

The clear, step by step
What this clear proves
- ◆One encounter, two Wills: the bar hands off from the Lingering Will to the Polluted Will at 59.2% without refilling.
- ◆The math puzzle is the raid's spine — every round asks the marked area's number sum to match its target.
- ◆The game calls its own mechanics on banners: keep the sum, watch the gear emitters. Read them.
- ◆A wipe costs the attempt, not the run — the revive pool refills and the raid resumes at a full bar.
- ◆This Normal clear ran 93 minutes and 44 seconds from engage to settlement with twelve players.
- ◆Loot closes through a team auction — substance lots badged 珍 among the lots.
Verified gameplay source
【诡秘之主 Lord Of Mysteries】新团本【大帝重临】开荒通关
- 01
The puzzle opens: sum to 1/9
The first round banner prints the rule in full: keep the sum of the numbers inside the marked area matching the round's target. The counter reads 1/9 — one of nine — while the arena fills with golden rings and the first corrections begin.

Round one: the sum counter at 1/9.Watch from 4:40 - 02
The train intermission
Between rounds the raid moves — the scene cuts to a rail yard where a train sits under a red beam. It is theater, not a fight: a breather the encounter grants before the next round of numbers.

The ride between rounds — no enemies, just atmosphere.Watch from 6:00 - 03
Twelve of twelve
The sum counter completes: 12/12. Golden rings stand ready on the platform and an absorb number — 1,984 — floats over the party. Rounds complete one by one, and the recording shows the counter hitting its target cleanly.

12/12 — a round completed as designed.Watch from 6:40 - 04
The 8/8 round and a crit to boot
A later round shows the counter at 8/8 while the party unloads — a 1,182 critical floats over the construct. Damage and numbers share the screen by design: in this raid you solve and hit at the same time.

8/8 on the counter, 1,182 on the crit.Watch from 8:00 - 05
The handoff: 59.2% and a new name
The bar that opened as 罗塞尔的残留意志 — Roselle's Lingering Will — is worn to 59.2% and changes its name without refilling: the Polluted Will takes the same bar. One encounter, two phases, proven by the numbers on screen.

59.2% — the bar that never refills between Wills.Watch from 8:40 - 06
The polluted phase: +1 and −1
The Polluted Will's rounds chase scattered numbers with correction markers — crimson +1 floats and green −1 floats scattered across the platform among the digits 8 and 6. Collect right, and the sum lands; collect wrong, and the round drags.

Red plus-ones, green minus-ones — the pollution arithmetic.Watch from 10:40 - 07
The game warns you: gear emitters
Mid-fight the raid prints its own warning across the screen: gear emitters are about to spawn — watch your positioning. The floor already runs crimson in this frame. The banner is the game speaking; what an emitter does to a careless party stays off-camera.

即将生成齿轮发射器,注意站位 — the game's own words.Watch from 14:40 - 08
Between pulls: the skill menu
After a failed attempt the recorder opens the skill pages in-raid — pathway, connections and marionette tabs over the full skill grid, with the Baboon Assist skill's bonuses spelled out on the right. The raid tolerates a pit stop; the attempt timer does not.

A retool between attempts, inside the instance.Watch from 16:15 - 09
The counter resets: 0/9
A fresh round opens with the sum counter back at 0/9 and the golden rings standing empty. The puzzle loop is the raid's metronome — every attempt, the same arithmetic at a higher price.

0/9 — the metronome starts again.Watch from 22:40 - 10
A story beat mid-raid
The raid stops for theater twice; this is the first. A man in a dark coat and a woman in a black-and-white dress share a staged scene while the party waits. The raid is as much opera as it is an encounter.

The raid's first interlude.Watch from 23:20 - 11
The requiem dice
The second interlude is a numbered cinematic: a target of 10, a roll of 19, an advantage marker and an item draft at the bottom. The evidence pass logged the arithmetic from its frames; what the roll actually gates stays off-screen.

10 target, 19 rolled — the dice scene.Watch from 24:00 - 12
The final push at the wheel
Late in the fight the camera pulls back to the full clockwork construct with the twelve frames lit and the bar deep into the single digits. The recording's closing minutes are pure execution — no new mechanics, only the ones already survived.

The wheel, the roster, the last minutes.Watch from 48:00 - 13
Twin specters
Near the end, two luminous figures appear in the dark — the raid's closing theater beginning. The frames hold the image without explaining it; the overview page's ledger does the naming where the game does.

The finale's opening image.Watch from 48:40 - 14
The last golden rings
The final round's rings stand lit one more time while the last percentages come off the bar. Every mechanic the raid taught — sums, corrections, emitters — gets one final appearance here.

Everything the raid taught, one last time.Watch from 49:00 - 15
The victory card
The clear resolves into the 通关 epilogue card — the cast in formal dress, the raid's name stamped beside them. The settlement behind it logged 93 minutes 44 seconds on Normal with twelve names on the damage table.

通关 — 93:44 on Normal, twelve names.Watch from 50:12 - 16
The team auction
Loot closes through the team auction panel: substance lots with 珍 badges, the 神赐热线 among the rows, bids reaching 150,000 Soli on the visible lots. The full reward ledger with sources lives on the overview page.

The auction rows — substance lots, 珍 badges, 150,000 bids.Watch from 50:16 - 17
The rematch prep screen
The recording ends where a raid ends now: the rematch prep screen, its backdrop a crimson mechanical heart, the reward preview listing the Emperor's Radiance pieces and the run's counters alongside. One clear is one data point — the counters are how the raid paces its seasons.

The prep screen — where the next attempt begins.Watch from 50:40
Visuals and facts — same source
Where the frames and the facts come from
Visuals and facts — same source
【诡秘之主 Lord Of Mysteries】新团本【大帝重临】开荒通关
Frames and facts share one recording: Snow雪諾's 50:45 Normal-mode progression clear (ZNXe6f5ZPJo, uploaded 2026-10-03 — one day after the raid opened). No narration, no subtitle track; the game's own banners and panels are the narration. The client ID line at the frame's bottom edge was cropped out of every published frame. Numbers this page cites beyond its own frames — the 93:44 settlement, the revive readings, the 12-player damage table — are anchored in the overview page's evidence ledger, which deep-links into this same video.
Companion page: /guides/emperor-returns-raid carries the mechanism-level dossier — official sources, the loot ledger, and every claim this walkthrough's frames support, each with its timestamp.
What one clear cannot prove
A single Normal run is one sample of a seasonal raid. These rows stay crimson until more clears — or an official line — settle them.
- 93:44
- The settlement's 93 minutes 44 seconds is one group's progression pace on Normal. Group skill, gear and patch changes all move it.
- Revive pool
- The readings 9/8+1 down to 2/8+1 and the refill after the wipe come from the evidence pass's frame zooms. The exact rules behind the +1 and the refill are not stated on screen.
- SAN drain
- The recorder's SAN drops from 63 to 46 mid-fight and returns to 100 after the reset. What triggers each step is never shown.
- Gear emitters
- The warning banner is on screen; what an emitter actually does to a party that ignores it is not.
- The dice
- Target 10, roll 19, advantage, an item draft — the cinematic is legible, the mechanic it gates is not shown.
- Auction rules
- Bids to 150,000 Soli are visible. Minimums, outbid flows, and the full drop table are not — one clear lists one night's lots.
- Reward counters
- The prep screen's per-category counters are read from the frame; their refresh timing across the season is not shown.
- Hard mode
- This recording is a Normal clear. Everything about Hard — gating, mechanics, loot — is unseen and stays unseen here.
Emperor Returns walkthrough FAQ
- Q1.How long does the Emperor Returns raid take?
- This Normal clear ran 93 minutes 44 seconds from engagement to settlement. It is a progression-length raid — plan an evening, not a lunch break.
- Q2.How many players does it need?
- Twelve. The roster panel and the settlement damage table both list twelve members, matching the official announcement.
- Q3.Are the two Wills one fight or two?
- One encounter with a handoff: the bar opens as Roselle's Lingering Will, reaches 59.2%, and continues as the Polluted Will without refilling. The overview page's ledger carries the full frame evidence.
- Q4.How does the number puzzle work?
- Banners ask you to keep the sum of numbers inside the marked area on the round's target — 1/9, 12/12, 8/8 through the ember phase. The pollution phase chases scattered numbers with +1/−1 corrections shown on the floor.
- Q5.What does the raid drop?
- The visible loot flow is a team auction over substance lots — some badged 珍 — with the 神赐热线 among the rows. The overview page holds the reward ledger with every source and date.
- Q6.Is this the Hard mode?
- No — the settlement reads Normal (普通). This page deliberately claims nothing about Hard mode; that row stays open until a Hard clear is recorded.