Lord of Mysteries Bonnie Boss Hard Guide (2026): Dance Calls
记忆的传承·邦尼 — Inheritance of Memory: Bonnie, the name this site already uses on its F2P progression page — is a single-boss encounter fought on the mosaic ring of 金梧桐剧院, the Golden Wutong Theatre. The client tags it 困难, hard mode, on the clear screen. There is no narration and no caption track in the footage, so every fact below is either a string the game prints on screen or something a frame shows plainly.
The fight is built on one idea: Bonnie keeps asking the room to dance. Four named calls — 三重幻音, 舞蹈鉴赏, 舞者绞杀 and 千面寻伪 — all resolve to the same action, walk to the dancer she names and copy the dance she asked for. The banners that carry those calls are the game's own instructions, and they are quoted here rather than paraphrased.
Verification rule
[unverified] / 〔待核验〕 marks a detail the footage or cited sources could not confirm — the marker stays inline so you know exactly which claims to double-check.

Bonnie mechanics, frame by frame
Six things to know before you pull
- ◆The client's own two names. The clear screen reads 通关 / 记忆的传承·邦尼 with a 困难 tag; this page renders that Inheritance of Memory: Bonnie on Hard, the same two names the site's F2P page already uses. No English string for either appears in the footage.
- ◆Every boss call is the same instruction. 三重幻音, 舞蹈鉴赏, 舞者绞杀 and 千面寻伪 all end in the same sentence: get to the dancer and perform the dance Bonnie named. There is no second mechanic family on this page.
- ◆The dancers are labelled, and the labels differ. 民族舞 (folk dance), 古典舞 (classical dance) and 鼓掌舞 (clapping dance) all stand on the ring at once with an action icon over each; the banner tells you which one is being asked for.
- ◆霜体 never leaves. The tag sits over Bonnie's head from the pull to the kill, and the red 邦尼狂暴 pill under her bar counts the whole fight down — 03:54 at the opening of this recording, 01:54 as the bar reaches 3.0%.
- ◆The arena names itself. The minimap and the location line read 金梧桐剧院, and the objective column is fixed at 击败邦尼 (0/1) for the entire fight, so there is exactly one kill target.
- ◆The rewards are for gear you already own. 首通奖励 hands over 时光沙砾, described in its own tooltip as the item that takes the 烙印 ring 机械的核心 from 45 装等 to 62 装等, and the acquisition line on that tooltip names this dungeon.
Verified gameplay source
Inheritance of Memory: Bonnie, hard mode, CN client, no commentary
- 01
The ring at 金梧桐剧院, before the pull
The recording opens already inside the arena: 金梧桐剧院, Golden Wutong Theatre, a wide mosaic ring laid over the theatre floor, with the theatre name printed by the minimap and 击败邦尼 (0/1) pinned in the objective column. Six level-66 characters stand in the circle, SAN at 100, and there is no boss health bar anywhere on screen yet. Nothing here is a mechanic — it is the room the rest of the fight happens in, and the objective count is already expecting one Bonnie.

0s — no health bar yet; the objective column already counts a single Bonnie.Watch from 0:00 - 02
The pull: one bar, one clock, one tag
By the first seconds of combat three readings have appeared. Bonnie's bar sits at 92.7% and the red pill beneath it reads 邦尼狂暴 03:54, the enrage clock that has to be played around rather than out-geared. A tag reading 霜体 sits over her head, and it never leaves her for the rest of the run. The objective column still reads 击败邦尼 (0/1).

8s — 92.7%, enrage 03:54, and 霜体 already riding above her.Watch from 0:08 - 03
三重幻音: the first dance call, and the dancers appear
A red banner prints 靠近舞者,和邦尼一起跳舞! — get close to the dancer and dance with Bonnie — with a 9-count countdown under it and the ability name 三重幻音 to the right. Around the ring, translucent dancers fade in, each carrying an action icon and a label: 民族舞 on one side, 鼓掌舞 on the other. This is the frame that explains the encounter: the fight is a sequence of dance calls, and the dancers standing on the floor are the places the call is pointing at.

20s — countdown 9; the ring now carries dancers marked 民族舞 and 鼓掌舞.Watch from 0:20 - 04
Violet pillars drop while the callouts keep running
At 72.8% a set of violet light pillars falls into the arena and a red circle is drawn across the mosaic floor around the party, sitting beside the black sigil cards earlier mechanics left lying on the ground. The dance banners do not stop for this: the arena layers its damage on top of the call rather than between calls. The party's answer in the frame is to keep moving as a group inside the marked floor and out of the pillar columns.

36s — 72.8%, enrage 03:26; the red ring is the telegraph and the pillars are what lands in it.Watch from 0:36 - 05
舞蹈鉴赏: stand in the formation Bonnie wants to see
The call changes to 靠近舞阵,跳出邦尼想要欣赏的舞蹈! — come to the dance formation and perform the dance Bonnie wants to appreciate — with an 8-count and the ability name 舞蹈鉴赏 beside it. Pink circles mark the spots on the floor where the dance is performed, the labelled dancers take their places at the rim, and the requested dance is shown on the dancer you are meant to copy. Reading which dance is being asked for is the whole check; walking to the wrong circle is the failure state the countdown is counting down to.

48s — 64.6%, enrage 03:14; the pink pools are the dance spots, not damage zones.Watch from 0:48 - 06
霜体 is a passenger, not a phase
Mid-run the arena is carrying everything at once: coloured light beams from the theatre rig, the black sigil cards left by earlier casts, purple note-shaped adds drifting through the melee, and 霜体 still parked over Bonnie's head at 47.1%. Because the tag is present in every single frame — the pull, the dance calls and the final burn — it reads as a permanent state of the boss rather than a phase trigger. What it does to incoming or outgoing damage is not shown anywhere on screen.

68s — 47.1%, enrage 02:54; the tag has now been up for the whole fight.Watch from 1:08 - 07
A golden add joins, and the log starts absorbing
At 36.5% a golden, beast-shaped add walks into the melee and the combat text over the party prints an absorb number — the 吸收 prefix — rather than a hit number. The digits are overlapped by other floating text in this frame, so the amount itself is not legible and is not quoted here. Nothing on screen names the add or explains the absorb; what the frame shows is that the fight stops being Bonnie alone in this stretch and that some of the incoming damage is being eaten rather than applied. The party's bar at this point still reads 复活次数 7/6+1, the full set of revives.

84s — 36.5%, enrage 02:38; one add in the melee and one absorb number on screen.Watch from 1:24 - 08
舞者绞杀: the correct dance eats the charge
The banner reads 在舞者面前,跳出正确的舞蹈,帮助队友抵挡舞者的冲锋攻击! — perform the right dance in front of the dancer so that you block her charge for your teammates — with a 9-count and the ability name 舞者绞杀. Red cones cut across the floor from the dancers, a pink dome sits over the melee, and the instruction makes the mechanic explicit: the dance is not a dodge, it is a body block, and the person who performs it correctly is the one who takes the charge instead of the group.

92s — 26.3%, enrage 02:30; the red lanes are the charges you are being asked to take.Watch from 1:32 - 09
The note-shaped swarm, and the revive counter moves
Late in the run purple bat-shaped adds marked as musical notes circle the ring while a damage number carrying the 暴击 tag lands on the boss — the digits are overlapped and not legible in this frame, so no amount is quoted. The party frame on the left has changed too: 复活次数 now reads 6/6+1 instead of 7/6+1, so one revival has been spent somewhere in the previous stretch. It is the only death signal this recording gives — there is no death log on screen, just the counter ticking down.

112s — 16.1%, enrage 02:10; the revive counter has dropped by one.Watch from 1:52 - 10
千面寻伪: find the dancer who is not in step
Two instructions stack on top of each other. The upper banner reads 清除场中舞蹈动作不一致的舞者,并代替她! — clear out the dancer whose movement does not match, and take her place — with a 15-count and the ability name 千面寻伪, thousand-face deception. Under it sits the older line, 在邦尼身边的舞阵中,跳出正确的舞蹈. By this point the ring is lined with 舞者 figures and the party is spread between them, which is what the mechanic has been building towards: the correct dancer is the one you have to find by watching the movement.

124s — 5.3%, enrage 01:58; two dance instructions on screen at the same time.Watch from 2:04 - 11
Last push with 01:54 on the clock
Bonnie is at 3.0% with 邦尼狂暴 reading 01:54, and the screen is still full of the dance instruction rather than a burn-phase call. The kill does not get a separate final mechanic in this recording: the encounter ends on the same kind of dance call it opened with, while the enrage clock runs under two minutes. This is the frame to look at if you are deciding whether the party's damage or the clock is the real constraint.

128s — 3.0%, enrage 01:54; the run ends with the same mechanic it started on.Watch from 2:08 - 12
璀璨星辰: the kill card
The kill cuts straight to the 璀璨星辰 title card over a character portrait, with 跳过 ESC in the corner and the top damage line reading 七狼 伤害 2756843. The card is the game's own clear stamp rather than a captured gameplay frame, which is why it is used here for the kill step and not for any mechanic. It also establishes that the fight did not end on a wipe or a timer expiry.

136s — the clear card, top damage 2,756,843.Watch from 2:16 - 13
通关: 2分56秒 on Hard, and the party's own scoreboard
The result screen names the run instead of describing it: 通关时间 2分56秒 at the top left, and 记忆的传承·邦尼 with a 困难 tag under the 通关 stamp. 我的战绩 reports 输出 702300, 治疗 212 and 承伤 40439 for the recorder. 高光队友 fills all four slots — 队长 笑看潮起潮落, 最佳输出 七狼, 最佳承伤 小雪诺, 最佳治疗 小雪夜. This is the authoritative spelling of both the dungeon name and the difficulty, straight from the client.

144s — 2:56 on Hard, with four MVP slots named.Watch from 2:24 - 14
时光沙砾: what the first clear actually hands over
Holding the first 首通奖励 icon opens the tooltip for 时光沙砾, typed as 装备材料: it takes the 45-装等 golden 烙印 ring 机械的核心 up to a 62-装等 orange one, one 时光沙砾 per upgrade. The acquisition line underneath reads 获取途径: 记忆的传承·邦尼 — the item's own text naming this encounter as its source. The rest of the reward strip reads 30, 30 and 30000, and a second item also has an entry line under 共计个人获得奖励 — its count falls inside a crop in the published frames and cannot be read.

152s — the reward's own tooltip names this dungeon as its source.Watch from 2:32 - 15
装等提升: 机械的核心 goes from 45 to 62
The recording ends outside the dungeon, on the 装等提升 screen for the same ring the reward went into: 机械的核心, 指环 62装等, 评分 2802, with 暴击 293, 防御 151 and 怪物专攻 223. Its affix block reads 完美的造物 — 怪物专攻提高100, 距离上次受到伤害超过2秒后破防提高70持续5秒, and it notes that the effect is inactive while the 铁与血誓约 set is active. A corner line about the upgrade cap is overlapped by other UI text in this frame and cannot be read, so 62 is recorded here as where this particular upgrade stopped, not as the system's cap.

192s — one 时光沙砾 took this ring from 45 to 62; the corner line about the upgrade cap is overlapped and not legible in this frame.Watch from 3:12
Where this page's facts and frames come from
Footage and on-screen guidance — every frame published here
【诡秘之主 Lord Of Mysteries】 传承的记忆-邦尼 困难 — 194s CN-client clear
Cross-check only — no frames from this recording are published
詭秘之主手遊(陸)-記憶的傳承.邦尼 占卜家視角 — 205s Seer PoV clear
Reviewed frame by frame at contact-sheet level: it shows the same 金梧桐剧院 ring, the 靠近舞者,和邦尼一起跳舞 banner carrying the 三重幻音 label, and the 邦尼狂暴 countdown. Nothing on this page rests on it alone.
One recording carries this page. Snow雪諾's 194-second CN-client clear of 传承的记忆-邦尼 困难 has no captions and no narration — it is a showcase of the fight, so the guide's facts are the strings the game prints on screen: the dance banners, the ability labels, the health and enrage readings, the clear screen and the reward tooltip.
A second recording is cited but not used for images. 允澈's 205-second 占卜家 PoV clear of the same encounter is listed in the card above only to cross-check the dance banner and the enrage pill; its camera is pulled much further out and its resolution and HUD layout differ from the frames on this page, so no frame from it is published.
No official announcement is cited: the footage runs a CN client throughout and never prints an English string for the dungeon, the boss or her abilities. Every name on this page is transcribed from the client HUD and the English renderings are marked as working translations.
Pending verification (待核验)
This encounter is documented here by one showcase clear plus one independent cross-check recording, and neither answers the questions a drop table or a developer note would. Everything below is either a name we had to translate, a number read off a single run, or a rule the screen only half states.
English name of the boss
The client prints 邦尼 only — on the health bar, in the objective column and in the boss's own dialogue. Bonnie is our transliteration; no English string for her appears anywhere in either recording.
English name of the dungeon
The clear screen reads 记忆的传承·邦尼 with a 困难 tag. Inheritance of Memory: Bonnie is a working translation of 记忆的传承, kept identical to the name the site's F2P progression page already uses for this dungeon. No official English string was seen.
护符「鲜红余烬」 versus what the clear screen shows
The site's F2P page lists 护符「鲜红余烬」 (charm, Crimson Embers) as this dungeon's drop. This footage's first-clear strip shows 时光沙砾 plus 30 / 30 / 30000 and a second stack of 20 — no charm is legible in it. The two claims are not reconciled here; treat the charm as unconfirmed on this page until an independent source shows it dropping.
Health, timers and damage figures
Every percentage, the 03:54-to-01:54 enrage readings, 通关时间 2分56秒, 输出 702300 and the damage numbers are single-run readings off this recording. Bonnie's total health, the enrage clock's full duration before the pull, and any scaling between difficulties are not shown.
What counts as the correct dance
民族舞, 古典舞 and 鼓掌舞 are read off the dancer labels, and the banners clearly demand the dance Bonnie named. What decides the correct answer — a marker on the named dancer, a rotation, or a random pick per call — is not visible in the frames, nor is the penalty for choosing wrong beyond the countdown expiring.
霜体: tag or effect
霜体 is legible over Bonnie's head in every combat frame, from the pull to the last push. Whether it is a buff, a stacking debuff on the party, or a display-only state is not stated anywhere on screen, and no tooltip for it appears in the recording.
Reward icons and rates
The readable parts of 首通奖励 are 时光沙砾 plus counts of 30, 30 and 30000, with a further 20 under 共计个人获得奖励. The remaining icon names are too small to transcribe honestly, and neither the weekly reset, the per-run drop table nor any rate is shown.
Second recording used only as a cross-check
允澈's 占卜家 PoV clear (61JQ_NFunYI) was reviewed frame by frame at a contact-sheet level and confirms the same 金梧桐剧院 arena, the 靠近舞者,和邦尼一起跳舞 banner with the 三重幻音 label, and a 邦尼狂暴 clock. No frame from it is published on this page, and no fact here rests on it alone.
〔待核验〕 marks a detail this footage or the cited sources could not confirm — the marker stays until a second, independent source settles it.
Inheritance of Memory: Bonnie questions
- Q1.What is 记忆的传承·邦尼 in English?
- This page calls it Inheritance of Memory: Bonnie, matching the name the site's F2P progression page already uses. The client prints 记忆的传承·邦尼 and tags it 困难, and no English string for either the dungeon or the boss appears in the footage. Treat the English as a working translation, not a client string.
- Q2.Where does the Bonnie fight take place?
- On the mosaic ring of 金梧桐剧院, Golden Wutong Theatre. The location line next to the minimap names it for the entire run, and the ring's pattern, the theatre floor and the stage are visible in every arena frame. It is a single-room encounter: there is no walk between phases.
- Q3.What is Bonnie's main mechanic?
- Dancing. Every named call in the fight — 三重幻音, 舞蹈鉴赏, 舞者绞杀 and 千面寻伪 — tells the party to get to a dancer and perform the dance Bonnie asked for. 舞蹈鉴赏 asks you to stand in the formation she wants to appreciate; 舞者绞杀 asks you to perform the right dance in front of a dancer so you block her charge for your teammates; 千面寻伪 asks you to find the dancer whose movement does not match.
- Q4.How do you tell which dance to perform?
- From the dancers themselves. Each phantom dancer on the ring carries an action icon and a label — 民族舞, 古典舞 or 鼓掌舞 — and the banner names the moment the call is made. But the frames do not show what selects the correct answer, so we have left that in the pending-verification ledger rather than guessing at it.
- Q5.Is there an enrage timer on Bonnie?
- Yes. A red 邦尼狂暴 pill sits under her health bar and counts down for the whole fight: 03:54 at the first published frame, 03:42 as the first dance call lands, and 01:54 with Bonnie at 3.0%. Because this recording joins the fight already in progress, we cannot state the clock's full starting value with confidence.
- Q6.What is 霜体?
- A tag that floats over Bonnie's head in every combat frame of the recording, from the pull to the final push — which is why we read it as a permanent state of the boss rather than a phase. Its actual effect is not printed anywhere on screen, so it is listed as unverified rather than explained.
- Q7.What do you get for clearing the Bonnie fight?
- The first-clear strip shows 时光沙砾 — described in its own tooltip as the material that raises the 烙印 ring 机械的核心 from 45 装等 to 62 装等 — alongside currency and material stacks of 30, 30 and 30000, plus a further 20 under 共计个人获得奖励. Its acquisition line names 记忆的传承·邦尼 as the source.
- Q8.How long does the Bonnie fight take, and how many players do you need?
- The recording is a six-character party at level 66 with SAN 100, and its result screen reads 通关时间 2分56秒 — two minutes fifty-six seconds on hard mode. One revive had been spent by the late phase, leaving 复活次数 at 6/6+1.