LOTM Guide
Video dossier/记忆的传承 · 火龙 困难 — hard mode dungeon boss

Lord of Mysteries Fire Dragon Hard Guide 2026: War Dragon

This is a frame-by-frame read of one hard-mode clear of 记忆的传承·火龙, recorded in the CN client and finished in 4分08秒. The recording is a clean full-screen capture — no face cam, no burned-in creator overlays — so every mechanical banner quoted below is the game's own text, read off the frame it appears in.

The fight's first surprise is a naming one: the objective under the minimap says 击败火龙 (Fire Dragon) while the boss health bar above it says 战争巨龙 (War Dragon). The EN-client recording of the same fight prints both as "Defeat the Fire Dragon" and "War Dragon", so both strings are the game's, not ours. This page is filed as Inheritance of Memory: Fire Dragon to match the F2P guide's existing "Inheritance of Memory: Bonnie" entry; 战争巨龙 / War Dragon is the string you will actually see over the health bar.

YouTube · L9KJBnuqMk4Updated 2026-09-30 · CN client, hard mode

Verification rule

[unverified] / 〔待核验〕 marks a detail the footage or cited sources could not confirm — the marker stays inline so you know exactly which claims to double-check.

Lord of Mysteries Inheritance of Memory Fire Dragon encounter at the pull: the War Dragon 战争巨龙 health bar reads 100.0% over the ring in 猎龙之城 while a six-player level-68 party stands ready
100.0% on the bar, 6/6 in the party panel, and the objective column already reading 击败火龙.

The clear, step by step — 记忆的传承·火龙 困难

Six things the frames settle before you pull

  • ◆Two names, one boss: the objective prints 击败火龙 ("Defeat the Fire Dragon") and the health bar prints 战争巨龙 ("War Dragon") — in both the CN and the EN client.
  • ◆A hard clock starts at the pull: the 即将狂暴 pill reads 03:52 at 0:48 and 00:36 at 4:04, and the recorded clear lands at 4分08秒.
  • ◆Around 45% the bar stops: it reads 45.3% at 2:00 and 45.3% again at 2:28, while golden fires rise and blue-white pillars ring the arena.
  • ◆The game itself says the charge is interruptible — the banner 战士的终结技能可打断战争巨龙 appears while 猛冲 is being cast.
  • ◆成功击倒战争巨龙 is a real down-state, not flavour text: it opens the burst window where the damage feed fills with five- and six-digit 爆击 numbers.
  • ◆Nobody dodges everything: the party revive counter drops from 7/6+1 at the pull to 6/6+1 before the kill.

Verified gameplay source

记忆的传承·火龙 困难 — 273s CN-client clear, full-screen capture, no commentary overlay

Recorded by Snow雪諾Watch Full Video
  1. 01

    What this fight is, and what the client actually calls it

    The results screen that ends the run prints 通关 · 记忆的传承·火龙 困难 with a clear time of 4分08秒, so the instance is 记忆的传承 (Inheritance of Memory) and the difficulty is 困难 (hard). During the fight two different names are in play at once: the objective under the minimap reads 击败火龙 — "Defeat the Fire Dragon" — while the boss's own bar reads 战争巨龙, "War Dragon". The EN-client recording of the same encounter renders the same two slots as "Defeat the Fire Dragon" and "War Dragon", which is why this page uses both strings rather than picking one. For consistency with the site's existing 记忆的传承·邦尼 / "Inheritance of Memory: Bonnie" entry, the page is filed under Inheritance of Memory: Fire Dragon.

    Watch from 0:08
  2. 02

    Six players, sixty-eight levels, and a bar that opens at 100%

    By the time the fight is live, three readings have appeared. The bar across the top reads 战争巨龙 100.0%. The party panel on the left shows 6/6 with every member at 68级 and a revive counter of 复活次数 7/6+1. The zone label at the top right reads 猎龙之城, and the objective column under it reads 击败火龙. The distance readout sits at 8米. Nothing about the opening is unusual — which is the point: the fight's difficulty is in what happens between 100% and 0%, not in the pull.

    Lord of Mysteries War Dragon boss rearing up over a six-player party at the centre of the 猎龙之城 ring with its health bar at 100.0%
    8米 from the boss, revive counter at 7/6+1, and every party member at 68级.Watch from 0:36
  3. 03

    裂爪, the first telegraphed melee, and a clock already running

    At 0:48 the boss is already off full health, the red pill under the bar reads 即将狂暴 03:52, and the cast banner 裂爪 is written over the model. The left column has also become a column of timers: 力量真空 00:21, 压制 00:13, 深红月亮 00:04, 苦难财富 00:20, 贪食血肉 00:10 and 先祖庇护. That column is the best instrument in the frame — from here to the kill it is the only place where the boss's stack of debuffs and buffs is legible at a glance.

    Lord of Mysteries War Dragon casting 裂爪 at the start of the Inheritance of Memory hard-mode fight while the 即将狂暴 enrage pill counts 03:52
    裂爪 lands, the enrage pill already reads 03:52, and the debuff column has started to fill.Watch from 0:48
  4. 04

    猛冲 paints the whole charge lane orange — and the game says it can be interrupted

    At 1:04 the bar reads 81.7% and the enrage pill reads 即将狂暴 03:36. Then the most quotable frame of the run: while 猛冲 is being cast, a banner crosses the middle of the screen reading 战士的终结技能可打断战争巨龙 — "the Warrior's ultimate skill can interrupt the War Dragon". The charge path itself is drawn as a solid orange lane with crack patterns running its length, wide enough that stepping out of it sideways is the obvious answer. The debuff column reads 力量真空 00:05, 压制 00:02, 苦难财富 00:13, 技能增强 00:02, 腐蚀之爪 00:02 and 血液冻结 00:08.

    Lord of Mysteries War Dragon charge 猛冲 lighting an orange lane across the arena floor with the on-screen tip 战士的终结技能可打断战争巨龙
    The whole charge path is painted orange — and the banner says a Warrior's ultimate can stop it.Watch from 1:04
  5. 05

    The damage window: the party stands inside the model

    At 1:20 the bar reads 67.0%, the enrage pill 03:20, and the fight has settled into its most common shape: the whole party stacked inside the boss's own hitbox, the distance readout showing 4米. A 5924 hit lands on the bar and a +400 heal goes out to the pile. The debuff column here reads 力量真空 00:14, 苦难财富 00:17, 压制 00:15, 贪食血肉 00:01, 不堪重负 00:02 and 守护之力 00:07. Under a clock this tight, this stacked position — not a spread formation — is what most of the fight looks like.

    Lord of Mysteries melee stack burning the War Dragon inside its own hitbox at 67.0% with a 5924 damage hit and stacked debuff timers on the left
    67.0%, 4米 from the model, and the left column stacked with timed debuffs.Watch from 1:20
  6. 06

    Golden fires rise one by one — and the bar stops moving

    At 2:00 the bar reads 45.3% and the enrage pill reads 即将狂暴 02:40. Golden pillars of fire stand at points around the ring in sequence, with a player planted on each lit pad and a violet eye-like rune turning at the centre. The reading that matters is the one that does not change: the bar sits at 45.3% here, and it will sit at 45.3% again twenty-eight seconds later. Whatever the pillar phase is, it is a phase in which the boss is not the thing you are killing.

    Lord of Mysteries golden fire pillars rising one after another around the War Dragon arena while the boss health bar sits frozen at 45.3%
    Golden fires in sequence, players on the lit pads — and a bar that has stopped moving.Watch from 2:00
  7. 07

    Blue-white flame pillars ring the arena while the clock keeps draining

    At 2:28 the bar still reads 45.3%, and the enrage pill has drained to 即将狂暴 02:12. The ring is now circled by blue-white flame pillars with golden light rings painted on the floor beneath them, and the party is spread around the perimeter rather than stacked. Two facts sit in the same frame: the boss's health is pinned, and the clock is not. Any plan for this phase has to be built around the second one.

    Lord of Mysteries blue-white flame pillars circling the arena ring during the Inheritance of Memory Fire Dragon hard-mode pillar phase with the boss still at 45.3%
    Twenty-eight seconds later the bar still reads 45.3% — and the enrage clock has not paused.Watch from 2:28
  8. 08

    火息喷吐: the fire breath that sweeps the ring

    At 3:08 the bar reads 31.0% and the enrage pill 01:32 — the health has started moving again after the pillar phase, and the cost of that phase is now visible in the clock. The cast banner reads 火息喷吐: the dragon rears and pours fire across the floor while a red arc AoE is drawn beneath the party and purple rings mark pads elsewhere on the ring. Debuffs on the column here include 力量真空 00:14, 贪食血肉 00:02, 技能增强 00:04, 压制 00:13, 苦难财富 00:25 and 守护之力 00:04.

    Lord of Mysteries War Dragon using 火息喷吐 to sweep fire across the arena at 31.0% with a red arc telegraphed under the party
    火息喷吐: a red arc under the party and purple pads on the floor.Watch from 3:08
  9. 09

    猛冲 comes back, and the answer is to be somewhere else

    At 3:16 the bar reads 26.7%, the enrage pill 01:24, and the charge banner 猛冲 is written over lanes of red light and an orange grid floor. The damage feed in this frame carries a 格挡 1197/502 block, and the debuff column has changed shape — 血液冻结 00:03, 攻击 00:02 and 腐蚀之爪 00:03 sit alongside 力量真空 00:06 and 苦难财富 00:17. Standing in the lane is not survivable at this health; the frame shows the party positioned off the charge path instead.

    Lord of Mysteries War Dragon charge 猛冲 crossing red warning lanes at 26.7% while the damage feed shows a 格挡 1197/502 block
    26.7%, red lanes underfoot, and a blocked 1197/502 in the feed.Watch from 3:16
  10. 10

    成功击倒战争巨龙 — the knock-down banner, and the burst after it

    At 3:24 the enrage pill reads 01:16 and a red banner crosses the screen: 成功击倒战争巨龙, "successfully knocked down the War Dragon". The dragon itself is face-down on the ring. The damage feed immediately fills with 爆击 numbers in the tens of thousands, which is what a down-state is for. If the pillar phase cost you clock, this is the frame where you get it back.

    Lord of Mysteries banner 成功击倒战争巨龙 announcing the War Dragon knocked face-down on the ring as burst damage numbers fill the screen
    成功击倒战争巨龙 — the knock-down banner that opens the burst window.Watch from 3:24
  11. 11

    8.7%: the floor turns red and grows spikes

    At 3:40 the bar reads 8.7% and the enrage pill 01:00. The arena floor has turned crimson, and a red star of spikes opens under a player standing at its centre while the rest of the party spreads out along the rim. The debuff column reads 力量真空 00:08, 守护之力 00:02, 压制 00:15, 攻速 00:03, 技能增强 00:03 and 先祖庇护; the revive counter still reads 7/6+1. One minute of clock for the last 8.7% is the tightest the run gets.

    Lord of Mysteries arena floor turning crimson with a red spike star under a player at 8.7% War Dragon health during the hard-mode Fire Dragon fight
    8.7%: the floor goes crimson and opens a star of spikes.Watch from 3:40
  12. 12

    翼刃横斩 — the wing sweep, with fires still burning

    At 3:56 the enrage pill reads 00:44 and the cast banner 翼刃横斩 is written over a dragon whose wings have lit up, with fire pools still burning along the ring and a protect bubble on one party member. The debuff column reads 苦难财富 00:22 and 腐蚀之爪 00:04 among others. This is the last big telegraphed cast of the run — after it there is nothing left to learn, only damage to finish.

    Lord of Mysteries War Dragon casting 翼刃横斩 wing sweep with its wings lit and fire pools still burning around the ring
    翼刃横斩 — wings lit, fires still up, 即将狂暴 at 00:44.Watch from 3:56
  13. 13

    裂隙火焰 at 3.7%, and one revive already spent

    At 4:04 the bar reads 3.7%, the enrage pill 00:36, and the cast banner 裂隙火焰 is written across a wall of fire burning along the floor. The revive counter under the party panel now reads 6/6+1, down from 7/6+1 at the pull — one member of the team died somewhere in the pillar or charge phases and the run carried on. Time-to-kill and revives left are the two numbers that decide whether a run like this ends in a clear or an enrage.

    Lord of Mysteries War Dragon burning the ring with 裂隙火焰 at 3.7% as the party revive counter drops to 6/6+1
    裂隙火焰 at 3.7%, and one revive already spent — the counter reads 6/6+1.Watch from 4:04
  14. 14

    璀璨星辰: the MVP tally

    The fight ends on the game's own MVP cinematic, 璀璨星辰, which credits 沐浴露露 with 伤害: 2461566 — the single largest damage total of the run. A 跳过 ESC prompt sits in the corner. The number is worth reading next to the results screen that follows: it is the per-player tally, not the boss's health, and it is the only damage figure the game puts a name to.

    Lord of Mysteries Inheritance of Memory Fire Dragon clear MVP screen 璀璨星辰 showing 沐浴露露 with 伤害 2461566
    璀璨星辰: the run's MVP tally, 伤害 2461566.Watch from 4:20
  15. 15

    通关: the results screen names the instance and the difficulty

    The run closes on 通关 · 记忆的传承·火龙 困难 with 通关时间 4分08秒. 我的战绩 lists 输出 869580, 治疗 2473 and 承伤 44216 for this player; 高光队友 credits 队长 and 最佳承伤 to 小雪诺, 最佳输出 to 沐浴露露 and 最佳治疗 to 小雪夜, all at 68级. Below that, 首通奖励 and 共计个人获得奖励 show reward slots with counts of 30, 30 and 30000 on the first-clear row and two pairs of ×2 entries underneath. The item names and icons are not legible at this resolution, so what those slots actually are is in the pending-verification ledger rather than in this paragraph.

    Lord of Mysteries clear screen 通关 listing 记忆的传承·火龙 困难 with a 4分08秒 clear time and per-player output, healing and damage-taken stats
    通关 · 记忆的传承·火龙 困难 — 4分08秒, and the reward slots below.Watch from 4:29

Where this page's facts and frames come from

Footage and on-screen guidance — every frame published here

【诡秘之主 Lord Of Mysteries】 传承的记忆-火龙 困难 — 273s CN-client clear

Recorded by Snow雪諾Watch Full Video

Cross-check only — no frames published

Lord of Mysteries Guide - Legacy of Memory : Fire Dragon Dungeon — 290s EN-client clear

Used to verify the English-client strings that this page quotes: the boss bar renders as "War Dragon", the objective as "Defeat the Fire Dragon", and the cast this CN recording shows as 荒吼 renders as "Shocking Roar". No frame from it is published because the recording carries the creator's own burned-in STEP overlays.

Recorded by HarskyWatch Full Video

Reviewed, not used — no frames published

記憶的傳承.火龍困難 初見 — 253s Seer point-of-view clear

Read at contact-sheet level and dropped: the recording keeps a large character portrait panel over the right third of the screen for its whole length, and a frame with a creator's avatar card over the gameplay is not publishable. Its dungeon naming agrees with the other two recordings.

Recorded by 允澈Watch Full Video

Every mechanic, banner and number on this page was read off the frames above. Nothing is taken from portal summaries, wikis or the videos' descriptions — the recordings carry no usable subtitles at all, so the screen text is the only source there is.

No second full clear of this fight was used for fact-checking: the two other recordings reviewed here were kept as naming and string cross-checks only. Where a claim rests on a single frame, the pending-verification ledger says so.

Working translations on this page are ours and are marked 〔〕: 猎龙之城 (zone), 即将狂暴 (the enrage pill), 裂爪, 猛冲, 火息喷吐, 裂隙火焰, 翼刃横斩. The strings the client prints in English — "War Dragon", "Defeat the Fire Dragon", "Shocking Roar" — are quoted as-is.

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Pending verification

These are the details the frames could not settle. They stay crimson so you know exactly which claims to double-check against your own client and your own fight.

  • Which name is canonical: 战争巨龙 / War Dragon, or 火龙 / Fire Dragon?

    The health bar, the knock-down banner and the charge-interrupt tip all say 战争巨龙 ("War Dragon", and "War Dragon" verbatim in the EN client), while the objective line under the minimap says 击败火龙 ("Defeat the Fire Dragon") and the results screen says 记忆的传承·火龙. Both are the game's own strings, so this page quotes both; which one the official English release settles on is not something three player recordings can prove. No official EN dungeon name is published anywhere we could cite.

  • 记忆的传承 vs 传承的记忆 — and no official English name

    The clear screen prints 记忆的传承·火龙, while two of the three video titles print 传承的记忆 (the characters reversed). The site's F2P guide already uses "Inheritance of Memory" for the 邦尼 instance, so that is the name this page follows — but it is a working name, not an officially localised one.

  • The exact enrage cap, and whether it changes with difficulty

    The 即将狂暴 pill reads 03:52 at 0:48, 03:20 at 1:20, 02:40 at 2:00, 01:32 at 3:08 and 00:36 at 4:04 — a steady drain that would expire a little under four minutes and forty seconds after the recording's start. Whether that deadline is a fixed duration, whether it scales with party size, and whether 普通 differs are all unverified.

  • Whether 45.3% is a hard lock, an invulnerability, or a damage check

    The bar reads 45.3% at 2:00 and 45.3% again at 2:28 — to one decimal, unchanged across twenty-eight seconds and two different pillar states. That is strong evidence the phase blocks damage, but a single clear cannot distinguish a scripted lock from an invulnerability window, a shield, or a mechanic the party failed to trigger.

  • The pillar/fire rule: how many, in what order, and what failing costs

    Frames show golden fires igniting in sequence and later a ring of blue-white flame pillars, with players standing on marked pads. No frame in this recording prints the rule text (an order, a count, a penalty), so nothing about the intended solution is asserted here.

  • Whether the Warrior ultimate is the only interrupt for 猛冲

    The game's own banner reads 战士的终结技能可打断战争巨龙 — a Warrior's ultimate can interrupt the War Dragon. Whether other classes have an equivalent interrupt, whether the interrupt only works on 猛冲 or on other casts too, and how long the resulting window lasts are all unverified. The recording's party composition is visible but its classes are not all legible.

  • What the reward slots actually contain

    The results screen shows 首通奖励 with counts of 30, 30 and 30000 plus one uncounted icon, and 共计个人获得奖励 with two pairs of ×2 entries. The item names and icons are not legible at this resolution, so no drop, drop rate or gear level is claimed on this page.

  • How 普通 and 困难 differ for this fight

    Only 困难 was recorded here. The results screen names the difficulty explicitly, but nothing in the footage shows what the easier tier changes — health, the enrage clock, the pillar phase or the knock-down threshold are all unverified across difficulties.

  • Party composition and class requirements

    The party panel shows six members all at 68级 with names 小雪诺, 小雪夜, 沐浴露露, 笑看潮起潮落, 七狼 and 尼尔多隆麻; the kill feed shows a Warrior-side tip, a 格挡 block, shields and healing. What the fight actually requires in terms of tank/healer count is inferred, not stated, so treat any composition advice here as untested.

  • Cross-check recordings and why none of their frames were published

    The EN-client recording (Harsky) carries burned-in STEP overlays for its whole length; the Seer point-of-view recording (允澈) keeps a large character portrait card over the right side of the screen throughout. Both were used only to confirm naming and strings. A cleaner second capture would let a future revision verify the enrage cap and the pillar rule independently.

〔待核验〕 / [unverified] marks a detail the footage could not confirm — the marker stays inline so you know exactly which claims to double-check.

记忆的传承·火龙 困难 — frequently asked

Q1.Which dungeon and difficulty is the Fire Dragon fight in Lord of Mysteries?
The results screen of the recorded run prints 通关 · 记忆的传承·火龙 困难 — so the instance is 记忆的传承 (Inheritance of Memory) and the tier is 困难, hard mode. It is the same dungeon family the site's F2P guide lists as "Inheritance of Memory: Bonnie"; the Fire Dragon is a different encounter in it.
Q2.Why does the boss health bar say War Dragon when everyone calls it the Fire Dragon?
Because the client itself uses both. The health bar, the knock-down banner and the interrupt tip all read 战争巨龙 — "War Dragon" in the English client — while the objective under the minimap reads 击败火龙, "Defeat the Fire Dragon". The results screen prints 记忆的传承·火龙 困难. This page quotes both strings rather than choosing, and lists the naming question in the pending-verification ledger.
Q3.How many players does the Fire Dragon fight need?
The recording runs with a full six-player party: the panel shows 6/6 with every member at 68级 and a revive counter of 复活次数 7/6+1. Whether it scales below six is not shown in any of the recordings reviewed here.
Q4.Is there a time limit on 记忆的传承·火龙 困难?
Yes — a red 即将狂暴 pill under the boss bar drains continuously from the pull. In this recording it reads 03:52 at 0:48, 02:40 at 2:00, 01:32 at 3:08 and 00:36 at 4:04, which puts the deadline a little under four minutes and forty seconds after the start. The clear itself took 4分08秒, so the run finished with only seconds of clock to spare. The exact cap is in the ledger.
Q5.Why does the boss stop losing health around 45%?
The bar reads 45.3% at 2:00 and 45.3% again at 2:28 while golden fires ignite in sequence and then blue-white flame pillars ring the arena. The health number does not move at all across that window, but the enrage clock keeps draining. Frames do not show the rule text for the phase, so treat the pillar solution as unverified.
Q6.What is 成功击倒战争巨龙?
It is the game's own knock-down banner: it crosses the screen with the War Dragon face-down on the ring, and the damage feed immediately fills with five- and six-digit 爆击 hits. Treat it as the burst window of the fight — the moment to dump everything the pillar phase made you hold.
Q7.Can the charge 猛冲 be interrupted?
The game says so on-screen: while 猛冲 is being cast, a banner reads 战士的终结技能可打断战争巨龙 — "the Warrior's ultimate skill can interrupt the War Dragon". Whether other classes can do the same, and whether it works on casts beyond 猛冲, is not shown in the footage.
Q8.What do you get for clearing 记忆的传承·火龙 困难?
The results screen shows 首通奖励 slots with counts of 30, 30 and 30000 plus one uncounted icon, and 共计个人获得奖励 with two pairs of ×2 entries — but the item names and icons are too small to read in this recording. No drop table, drop rate or gear level is claimed on this page; the slots are listed in the pending-verification ledger instead.

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